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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter variant with smoother feat progression
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<blockquote data-quote="Gargoyle" data-source="post: 3127017" data-attributes="member: 529"><p>--- There is an updated version farther down the thread, look for the PDF attachments---</p><p></p><p>I started working on this prior to all the threads on dead levels. It always annoyed me that at some levels you would gain no feats, while at others you gained both a regular feat and a bonus feat. The goal was to smooth out the feat progression. I ended up adding more feats, then realizing how powerful that was, I took them away again, and it went through a lot of changes.</p><p></p><p>After the WOTC web article on dead levels, I worked on it some more. Anyway, whatever my initial goals were, my latest goals are to make a fighter that is a replacement for the core fighter that:</p><p></p><p>Is more interesting to actually play, not just interesting to build. </p><p>Has a smoother feat progression with no dead levels.</p><p>Is more powerful at higher levels without being overwhelmingly so.</p><p>Is easier for new players to get into, but won't get boring at higher levels. </p><p></p><p>Above all, I want a fighter that is more fun to play.</p><p></p><p>It uses and expands on the WOTC web article on dead levels <a href="http://www.wizards.com/default.asp?x=dnd/cwc/20061013a" target="_blank">http://www.wizards.com/default.asp?x=dnd/cwc/20061013a</a> and uses ideas from Unearthed Arcana and PHB II.</p><p></p><p>I think it turned out pretty good for what is essentially a first version. I've given them fewer choices in some ways, more choices in other ways, and believe this will be fun without being too powerful. When my game starts up again it will see some play. </p><p></p><p>Please let me know what you think. Thanks!</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3127017, member: 529"] --- There is an updated version farther down the thread, look for the PDF attachments--- I started working on this prior to all the threads on dead levels. It always annoyed me that at some levels you would gain no feats, while at others you gained both a regular feat and a bonus feat. The goal was to smooth out the feat progression. I ended up adding more feats, then realizing how powerful that was, I took them away again, and it went through a lot of changes. After the WOTC web article on dead levels, I worked on it some more. Anyway, whatever my initial goals were, my latest goals are to make a fighter that is a replacement for the core fighter that: Is more interesting to actually play, not just interesting to build. Has a smoother feat progression with no dead levels. Is more powerful at higher levels without being overwhelmingly so. Is easier for new players to get into, but won't get boring at higher levels. Above all, I want a fighter that is more fun to play. It uses and expands on the WOTC web article on dead levels [url]http://www.wizards.com/default.asp?x=dnd/cwc/20061013a[/url] and uses ideas from Unearthed Arcana and PHB II. I think it turned out pretty good for what is essentially a first version. I've given them fewer choices in some ways, more choices in other ways, and believe this will be fun without being too powerful. When my game starts up again it will see some play. Please let me know what you think. Thanks! [/QUOTE]
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Community
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Fighter variant with smoother feat progression
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