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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter variant with smoother feat progression
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<blockquote data-quote="Gargoyle" data-source="post: 3132294" data-attributes="member: 529"><p>Interestingly enough I didn't agree with your valuation of Combat Feat Emulation. I think it's better than you do. I don't think we're in much disagreement regarding the overall power level here; I also think this fighter is more and better. I don't think it's so much better that it needs a warning label, but I'm not through with it either.</p><p></p><p></p><p></p><p>I agree, and didn't intend these as balancing elements <em>(I used the word "technically" in my above post in an attempt to communicate that I didn't really feel this was a nerf btw, sorry if that was unclear); </em> but as I stated, I meant for these to make the class easier at lower levels. And yeah, it's not the best part of the class.</p><p></p><p></p><p></p><p>I added more tactical options (4 abilities) and took away some strategic options (2 feat selections). The former was to make the class more fun with options that I feel are significant but not overpowering, the latter was to make the class simpler at lower level. These weren't really balanced against each other in my mind, and shouldn't be.</p><p></p><p></p><p></p><p>It is true. If I can engineer it so that it satisfies my goals while being closer to the same power level as the core fighter, obviously I'll be happier because I like the power level of the core fighter.</p><p></p><p>One thing I should bring up regarding balance since I don't think anyone else has, is that at certain levels this fighter is balanced differently than the core fighter, disregarding non-feat abilities.</p><p></p><p>- at 5th level this fighter has one more feat than a core fighter.</p><p>- at 12th, 16th, and 18th levels this fighter has one less feat than a core fighter.</p><p></p><p>I'm not really saying this is good or bad, just bringing up this difference because it hasn't been brought up, and I think it's somewhat significant for fighters of these levels, and it probably makes it easier to meet certain prestige class requirements.</p><p></p><p>Edit: In italics above.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3132294, member: 529"] Interestingly enough I didn't agree with your valuation of Combat Feat Emulation. I think it's better than you do. I don't think we're in much disagreement regarding the overall power level here; I also think this fighter is more and better. I don't think it's so much better that it needs a warning label, but I'm not through with it either. I agree, and didn't intend these as balancing elements [I](I used the word "technically" in my above post in an attempt to communicate that I didn't really feel this was a nerf btw, sorry if that was unclear); [/I] but as I stated, I meant for these to make the class easier at lower levels. And yeah, it's not the best part of the class. I added more tactical options (4 abilities) and took away some strategic options (2 feat selections). The former was to make the class more fun with options that I feel are significant but not overpowering, the latter was to make the class simpler at lower level. These weren't really balanced against each other in my mind, and shouldn't be. It is true. If I can engineer it so that it satisfies my goals while being closer to the same power level as the core fighter, obviously I'll be happier because I like the power level of the core fighter. One thing I should bring up regarding balance since I don't think anyone else has, is that at certain levels this fighter is balanced differently than the core fighter, disregarding non-feat abilities. - at 5th level this fighter has one more feat than a core fighter. - at 12th, 16th, and 18th levels this fighter has one less feat than a core fighter. I'm not really saying this is good or bad, just bringing up this difference because it hasn't been brought up, and I think it's somewhat significant for fighters of these levels, and it probably makes it easier to meet certain prestige class requirements. Edit: In italics above. [/QUOTE]
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Fighter variant with smoother feat progression
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