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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter variant with smoother feat progression
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<blockquote data-quote="Nifft" data-source="post: 3134581" data-attributes="member: 6562"><p>Here's one idea -- it's based on the thesis that the Weapon Specialization chain is <strong>weaker</strong> than most other things you could be doing with four extra Feats, and that the Core Fighter is weaker than most other classes (especially at high level), so if you dispute those points, this variant is not for you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Definitions: <strong>Weapon Feat</strong>: Any one of the following: Exotic Weapon Proficency, Weapon Focus, Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical. Basically, stuff that improves your ability with a single class of weapon. There are probably a bunch of PHBII feats that would also fit. Please, suggest them to me!</p><p></p><p><strong>Fighter Feat</strong>: All the stuff that's normally a Fighter Bonus Feat, including the stuff listed in <strong>Weapon Feat</strong> above.</p><p></p><p>Fighter Variant:</p><p>1/ Bonus Weapon Feat</p><p>2/ Bonus Fighter Feat</p><p>3/ Bonus Weapon Feat</p><p>4/ Bonus Fighter Feat</p><p>... etc.</p><p></p><p>Every odd level, you get better at using a weapon. Every even level, you get extra combat tricks or you could get better at using a weapon.</p><p></p><p>Why this is <strong>somewhat</strong> weaker than Core Fighter (at level 1 only): You have fewer options. You cannot take e.g. Expertise and Improved Trip, or Point Blank Shot and Rapid Shot.</p><p></p><p>Why this is stronger than Core Fighter (at level 3+): You have more total feats.</p><p></p><p>The expected game effect: Fighters will have the Weapon Focus -> Specialization chain with two types of weapons. 1st & 3rd level will be Weapon Focus levels, 5th & 7th will be Specialization levels, and so on. The generalist fighter would take one melee weapon and one ranged weapon, while a mounted combat specialist might take lance and longsword, and a whirlwind attacker might take glaive and armor spikes. Your chaingun-tripper would take exotic weapon prof (spiked chain) at 1st level and weapon focus at 3rd, but he'd have to gain weapon focus with a new weapon at 7th level.</p><p></p><p>Anyway -- one penguin's thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3134581, member: 6562"] Here's one idea -- it's based on the thesis that the Weapon Specialization chain is [b]weaker[/b] than most other things you could be doing with four extra Feats, and that the Core Fighter is weaker than most other classes (especially at high level), so if you dispute those points, this variant is not for you! :) Definitions: [b]Weapon Feat[/b]: Any one of the following: Exotic Weapon Proficency, Weapon Focus, Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical. Basically, stuff that improves your ability with a single class of weapon. There are probably a bunch of PHBII feats that would also fit. Please, suggest them to me! [b]Fighter Feat[/b]: All the stuff that's normally a Fighter Bonus Feat, including the stuff listed in [b]Weapon Feat[/b] above. Fighter Variant: 1/ Bonus Weapon Feat 2/ Bonus Fighter Feat 3/ Bonus Weapon Feat 4/ Bonus Fighter Feat ... etc. Every odd level, you get better at using a weapon. Every even level, you get extra combat tricks or you could get better at using a weapon. Why this is [b]somewhat[/b] weaker than Core Fighter (at level 1 only): You have fewer options. You cannot take e.g. Expertise and Improved Trip, or Point Blank Shot and Rapid Shot. Why this is stronger than Core Fighter (at level 3+): You have more total feats. The expected game effect: Fighters will have the Weapon Focus -> Specialization chain with two types of weapons. 1st & 3rd level will be Weapon Focus levels, 5th & 7th will be Specialization levels, and so on. The generalist fighter would take one melee weapon and one ranged weapon, while a mounted combat specialist might take lance and longsword, and a whirlwind attacker might take glaive and armor spikes. Your chaingun-tripper would take exotic weapon prof (spiked chain) at 1st level and weapon focus at 3rd, but he'd have to gain weapon focus with a new weapon at 7th level. Anyway -- one penguin's thoughts. :) Cheers, -- N [/QUOTE]
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Fighter variant with smoother feat progression
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