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*Pathfinder & Starfinder
Fighter variant with smoother feat progression
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<blockquote data-quote="Sadrik" data-source="post: 3135764" data-attributes="member: 14506"><p>Here are my fighter classes that I came up with.</p><p></p><p>[CODE]NPC Warrior</p><p>No change (1d8, 2 skill points, no bonus feats and good fort save)</p><p></p><p>Tough Warrior</p><p>1D12 HD</p><p>2 skill points per level</p><p>Feats as a fighter</p><p>Good Fort save</p><p>All Barbarian Rage abilities become feats with a BAB requirement equal to the level the ability was received and a chaotic alignment requirement.</p><p></p><p>Level Abilities</p><p>1 Fighter Feat</p><p>2 Fighter Feat</p><p>3 DR 1/-</p><p>4 Fighter Feat</p><p>5 -</p><p>6 Fighter Feat</p><p>7 DR 2/-</p><p>8 Fighter Feat</p><p>9 -</p><p>10 Fighter Feat</p><p>11 DR 3/-</p><p>12 Fighter Feat</p><p>13 -</p><p>14 Fighter Feat</p><p>15 DR 4/-</p><p>16 Fighter Feat</p><p>17 -</p><p>18 Fighter Feat</p><p>19 DR 5/-</p><p>20 Fighter Feat</p><p></p><p>Weapon Master</p><p>1D10 HD</p><p>2 skill points per level</p><p>Feats as a fighter</p><p>Good Fort save</p><p>Must be non-chaotic </p><p>When they select the feat weapon focus the weapon master gets a special benefit from the feat. As seen below. The weapon specialization and various other improved weapon focus and specialization feats are deleted from the game.</p><p></p><p>Level Abilities Focused Weapons</p><p> 1 Fighter Feat +2 and +1 damage</p><p> 2 Fighter Feat +3</p><p> 3 - +4</p><p> 4 Fighter Feat +6/+1 and +2 damage</p><p> 5 - +7/+2 </p><p> 6 Fighter Feat +8/+3</p><p> 7 - +9/+4</p><p> 8 Fighter Feat +11/+6/+1 and +3 damage</p><p> 9 - +12/+7/+2 </p><p> 10 Fighter Feat +13/+8/+3</p><p> 11 - +14/+9/+4</p><p> 12 Fighter Feat +16/+11/+6/+1 and +4 damage</p><p> 13 - +17/+12/+7/+2</p><p> 14 Fighter Feat +18/+13/+8/+3</p><p> 15 - +19/+14/+9/+4</p><p> 16 Fighter Feat +21/+16/+11/+6/+1 and +5 damage</p><p> 17 - +22/+17/+12/+7/+2</p><p> 18 Fighter Feat +23/+18/+13/+8/+3</p><p> 19 - +24/+19/+14/+9/+4</p><p> 20 Fighter Feat +25/+20/+15/+10/+5</p><p></p><p>Skilled Warrior</p><p>1d8 HD</p><p>6 skill points per level</p><p>Good Ref save</p><p>Light Armor proficiency only</p><p>*Can replace one of these bonus fighter feats with Uncanny Dodge, Improved Uncanny Dodge (prerequisite Uncanny Dodge), or Evasion (prerequisite Uncanny Dodge). </p><p>**Can replace one of these bonus fighter feats with Sneak Attack +1d6 or Flurry, Improved Flurry or Greater Flurry.</p><p></p><p>Level Abilities</p><p>1 Fighter Feat</p><p>2 Fighter Feat*</p><p>3 Dodge bonus +1</p><p>4 Fighter Feat**</p><p>5 -</p><p>6 Fighter Feat*</p><p>7 Dodge bonus +2</p><p>8 Fighter Feat**</p><p>9 -</p><p>10 Fighter Feat*</p><p>11 Dodge bonus +3</p><p>12 Fighter Feat**</p><p>13 -</p><p>14 Fighter Feat*</p><p>15 Dodge bonus +4</p><p>16 Fighter Feat**</p><p>17 -</p><p>18 Fighter Feat*</p><p>19 Dodge bonus +5</p><p>20 Fighter Feat**</p><p></p><p>Arcane Warrior</p><p>1D10 HD</p><p>2 skill points per level</p><p>Feats as below</p><p>Good Fort save</p><p>Light armor proficiency, light shield and buckler proficiency only</p><p>Can select Wizard, Sorcerer or Warlock casting method.</p><p>Note if warlock is selected they do not gain the warlocks eldritch blast ability.</p><p>The Hexblade becomes a PrC.</p><p>Armored Caster- can wear light armor and/or a light shield or buckler without incurring an arcane spell failure chance.</p><p></p><p>Level Abilities Arcane Caster Level</p><p>1 Combat Casting feat, Armored Caster –</p><p>2 Fighter Feat –</p><p>3 - –</p><p>4 Fighter Feat 0</p><p>5 - 1</p><p>6 - 1</p><p>7 - 2</p><p>8 Fighter Feat 2</p><p>9 - 3</p><p>10 - 4</p><p>11 - 4</p><p>12 Fighter Feat 5</p><p>13 - 5</p><p>14 - 6</p><p>15 - 7</p><p>16 Fighter Feat 7</p><p>17 - 8</p><p>18 - 8</p><p>19 - 9</p><p>20 Fighter Feat 10</p><p></p><p>Divine Warrior</p><p>1d10 HD</p><p>2 skill points per level</p><p>Feats as below</p><p>Good Fort save</p><p>Can select Cleric or Druid- If cleric at first level they get one of their deities domains. Paladin abilities become Divine Feats for the most part.</p><p></p><p>Cleric Warrior</p><p>Level Abilities Divine Caster Level</p><p>1 Aligned Aura, 1 Domain –</p><p>2 Fighter Feat –</p><p>3 - –</p><p>4 Fighter or Divine Feat, Turn/Rebuke Undead 0</p><p>5 - 1</p><p>6 - 1</p><p>7 - 2</p><p>8 Fighter or Divine Feat 2</p><p>9 - 3</p><p>10 - 4</p><p>11 - 4</p><p>12 Fighter or Divine Feat 5</p><p>13 - 5</p><p>14 - 6</p><p>15 - 7</p><p>16 Fighter or Divine Feat 7</p><p>17 - 8</p><p>18 - 8</p><p>19 - 9</p><p>20 Fighter or Divine Feat 10</p><p></p><p>Druid Warrior</p><p>Level Abilities Divine Caster Level</p><p>1 Wild Empathy –</p><p>2 Fighter Feat –</p><p>3 - –</p><p>4 Fighter Feat, Animal Companion 0</p><p>5 - 1</p><p>6 Wild Shape 1/day 1</p><p>7 - 2</p><p>8 Fighter or Wild Feat 2</p><p>9 - 3</p><p>10 Wild Shape 2/day 4</p><p>11 - 4</p><p>12 Fighter or Wild Feat 5</p><p>13 - 5</p><p>14 Wild Shape 3/day 6</p><p>15 - 7</p><p>16 Fighter or Wild Feat 7</p><p>17 - 8</p><p>18 Wild Shape 4/day 8</p><p>19 - 9</p><p>20 Fighter or Wild Feat 10[/CODE]</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3135764, member: 14506"] Here are my fighter classes that I came up with. [CODE]NPC Warrior No change (1d8, 2 skill points, no bonus feats and good fort save) Tough Warrior 1D12 HD 2 skill points per level Feats as a fighter Good Fort save All Barbarian Rage abilities become feats with a BAB requirement equal to the level the ability was received and a chaotic alignment requirement. Level Abilities 1 Fighter Feat 2 Fighter Feat 3 DR 1/- 4 Fighter Feat 5 - 6 Fighter Feat 7 DR 2/- 8 Fighter Feat 9 - 10 Fighter Feat 11 DR 3/- 12 Fighter Feat 13 - 14 Fighter Feat 15 DR 4/- 16 Fighter Feat 17 - 18 Fighter Feat 19 DR 5/- 20 Fighter Feat Weapon Master 1D10 HD 2 skill points per level Feats as a fighter Good Fort save Must be non-chaotic When they select the feat weapon focus the weapon master gets a special benefit from the feat. As seen below. The weapon specialization and various other improved weapon focus and specialization feats are deleted from the game. Level Abilities Focused Weapons 1 Fighter Feat +2 and +1 damage 2 Fighter Feat +3 3 - +4 4 Fighter Feat +6/+1 and +2 damage 5 - +7/+2 6 Fighter Feat +8/+3 7 - +9/+4 8 Fighter Feat +11/+6/+1 and +3 damage 9 - +12/+7/+2 10 Fighter Feat +13/+8/+3 11 - +14/+9/+4 12 Fighter Feat +16/+11/+6/+1 and +4 damage 13 - +17/+12/+7/+2 14 Fighter Feat +18/+13/+8/+3 15 - +19/+14/+9/+4 16 Fighter Feat +21/+16/+11/+6/+1 and +5 damage 17 - +22/+17/+12/+7/+2 18 Fighter Feat +23/+18/+13/+8/+3 19 - +24/+19/+14/+9/+4 20 Fighter Feat +25/+20/+15/+10/+5 Skilled Warrior 1d8 HD 6 skill points per level Good Ref save Light Armor proficiency only *Can replace one of these bonus fighter feats with Uncanny Dodge, Improved Uncanny Dodge (prerequisite Uncanny Dodge), or Evasion (prerequisite Uncanny Dodge). **Can replace one of these bonus fighter feats with Sneak Attack +1d6 or Flurry, Improved Flurry or Greater Flurry. Level Abilities 1 Fighter Feat 2 Fighter Feat* 3 Dodge bonus +1 4 Fighter Feat** 5 - 6 Fighter Feat* 7 Dodge bonus +2 8 Fighter Feat** 9 - 10 Fighter Feat* 11 Dodge bonus +3 12 Fighter Feat** 13 - 14 Fighter Feat* 15 Dodge bonus +4 16 Fighter Feat** 17 - 18 Fighter Feat* 19 Dodge bonus +5 20 Fighter Feat** Arcane Warrior 1D10 HD 2 skill points per level Feats as below Good Fort save Light armor proficiency, light shield and buckler proficiency only Can select Wizard, Sorcerer or Warlock casting method. Note if warlock is selected they do not gain the warlocks eldritch blast ability. The Hexblade becomes a PrC. Armored Caster- can wear light armor and/or a light shield or buckler without incurring an arcane spell failure chance. Level Abilities Arcane Caster Level 1 Combat Casting feat, Armored Caster – 2 Fighter Feat – 3 - – 4 Fighter Feat 0 5 - 1 6 - 1 7 - 2 8 Fighter Feat 2 9 - 3 10 - 4 11 - 4 12 Fighter Feat 5 13 - 5 14 - 6 15 - 7 16 Fighter Feat 7 17 - 8 18 - 8 19 - 9 20 Fighter Feat 10 Divine Warrior 1d10 HD 2 skill points per level Feats as below Good Fort save Can select Cleric or Druid- If cleric at first level they get one of their deities domains. Paladin abilities become Divine Feats for the most part. Cleric Warrior Level Abilities Divine Caster Level 1 Aligned Aura, 1 Domain – 2 Fighter Feat – 3 - – 4 Fighter or Divine Feat, Turn/Rebuke Undead 0 5 - 1 6 - 1 7 - 2 8 Fighter or Divine Feat 2 9 - 3 10 - 4 11 - 4 12 Fighter or Divine Feat 5 13 - 5 14 - 6 15 - 7 16 Fighter or Divine Feat 7 17 - 8 18 - 8 19 - 9 20 Fighter or Divine Feat 10 Druid Warrior Level Abilities Divine Caster Level 1 Wild Empathy – 2 Fighter Feat – 3 - – 4 Fighter Feat, Animal Companion 0 5 - 1 6 Wild Shape 1/day 1 7 - 2 8 Fighter or Wild Feat 2 9 - 3 10 Wild Shape 2/day 4 11 - 4 12 Fighter or Wild Feat 5 13 - 5 14 Wild Shape 3/day 6 15 - 7 16 Fighter or Wild Feat 7 17 - 8 18 Wild Shape 4/day 8 19 - 9 20 Fighter or Wild Feat 10[/CODE] [/QUOTE]
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Fighter variant with smoother feat progression
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