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Fighter vs. Barbarian
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5418257" data-attributes="member: 35909"><p>"Barbarians of old"? Seriously, what the hell are you talking about?</p><p></p><p></p><p></p><p></p><p>Why is it unrealistic? A barbarian could be put to sleep but still have angry dreams, thrashing about on the floor in an unconscious state.</p><p></p><p>I'm calling it flavor because it's not for mechanical or crunch reasons that it was changed. Unless you actually think a Barbarian not losing his rage from going unconscious breaks the class somehow. It's not simulating anything, there's nothing in reality like a rage, the closest thing is an adrenaline rush, which shares very little things in common with rage, as rage is presented mechanically. </p><p></p><p></p><p></p><p></p><p>The sucky feat I was referring to was Endurance, actually. Diehard is an ok feat. Raging Vitality, however, is a bad feat. The +1 hp per level is only on loan for while you rage, it's much worse than actually getting +1 hp/level via Toughness (a pretty below average feat in its own right, IMO). +1 fort while raging....meh. The real reason to take Raging Vitality is to patch the broken rage mechanic.</p><p></p><p></p><p></p><p></p><p>AFAIK, mithral breastplate still counts as light armor in PF, you just need to have proficiency in it. So even without endurance, the Barb can sleep in mithral breastplate, just not mithral full plate. But he's not proficient with full plate and wouldn't be wearing it anyway, so... *shrug*</p><p></p><p></p><p></p><p>How is keeping the rule that's been in place for 8 years <strong>lowering</strong> my chance of death? Maintaining 3E's rules about what ends rage maintains status quo, incorporating the new PF rules <strong>increases</strong> risk of death.</p><p></p><p></p><p></p><p>Rage isn't safe, you take a -2 to AC and make yourself a major target by virtue of being an unstoppable rampaging killing machine. If I want to RP my Barbarian as reckless, I'll do that. If the rules want to force me to RP the rage as suicidal, they can make it work like Frenzied Berserker and remove the player's control of when it starts, when it ends, and who is and isn't safe from you.</p><p></p><p>Are you saying that the Barbarian used for the entire duration of 3E and widely regarded as one of the most flavorful classes as well as one of the better designed melee classes was actually poorly designed and didn't fit th archetype?</p><p></p><p>And your whole berserking "was usually the last stand of a warrior" is a total load of bs. In both PF and 3E, rage is the barbarian's core class feature. Even MORE so in PF, where 90% of his other class features, rage powers, ONLY work while raging! It's not his last stand, it's his damned PLAN A! And B, C, and occasionally D. Plan E is to try hitting it harder. And the historical Viking berserkers? That was also their plan A, not last stand. They got all amped up and crazy, fought hard, tried to scare enemies into fleeing, and plundered. It's pretty freaking stupid to go on a <strong>raiding</strong> expedition expecting to die, don't you think? They may have been prepared with the possibility of dying, but so are most good warriors.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5418257, member: 35909"] "Barbarians of old"? Seriously, what the hell are you talking about? Why is it unrealistic? A barbarian could be put to sleep but still have angry dreams, thrashing about on the floor in an unconscious state. I'm calling it flavor because it's not for mechanical or crunch reasons that it was changed. Unless you actually think a Barbarian not losing his rage from going unconscious breaks the class somehow. It's not simulating anything, there's nothing in reality like a rage, the closest thing is an adrenaline rush, which shares very little things in common with rage, as rage is presented mechanically. The sucky feat I was referring to was Endurance, actually. Diehard is an ok feat. Raging Vitality, however, is a bad feat. The +1 hp per level is only on loan for while you rage, it's much worse than actually getting +1 hp/level via Toughness (a pretty below average feat in its own right, IMO). +1 fort while raging....meh. The real reason to take Raging Vitality is to patch the broken rage mechanic. AFAIK, mithral breastplate still counts as light armor in PF, you just need to have proficiency in it. So even without endurance, the Barb can sleep in mithral breastplate, just not mithral full plate. But he's not proficient with full plate and wouldn't be wearing it anyway, so... *shrug* How is keeping the rule that's been in place for 8 years [b]lowering[/b] my chance of death? Maintaining 3E's rules about what ends rage maintains status quo, incorporating the new PF rules [b]increases[/b] risk of death. Rage isn't safe, you take a -2 to AC and make yourself a major target by virtue of being an unstoppable rampaging killing machine. If I want to RP my Barbarian as reckless, I'll do that. If the rules want to force me to RP the rage as suicidal, they can make it work like Frenzied Berserker and remove the player's control of when it starts, when it ends, and who is and isn't safe from you. Are you saying that the Barbarian used for the entire duration of 3E and widely regarded as one of the most flavorful classes as well as one of the better designed melee classes was actually poorly designed and didn't fit th archetype? And your whole berserking "was usually the last stand of a warrior" is a total load of bs. In both PF and 3E, rage is the barbarian's core class feature. Even MORE so in PF, where 90% of his other class features, rage powers, ONLY work while raging! It's not his last stand, it's his damned PLAN A! And B, C, and occasionally D. Plan E is to try hitting it harder. And the historical Viking berserkers? That was also their plan A, not last stand. They got all amped up and crazy, fought hard, tried to scare enemies into fleeing, and plundered. It's pretty freaking stupid to go on a [b]raiding[/b] expedition expecting to die, don't you think? They may have been prepared with the possibility of dying, but so are most good warriors. [/QUOTE]
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