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Fighter vs. Barbarian
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<blockquote data-quote="Celtavian" data-source="post: 5421872" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>My main offense was stating the current rage wasn't "right" or that it was "broken". Sorry, in a role-playing game those words don't exist. There is the method used to simulate the power, end of story. Sometimes it hits perfect in terms of gamist and simulationist. Sometimes it leans a little one way or the other. Sometimes something is flat out changed for mechanical reasons like the old <em>Haste</em>. It was appropriate that a spellcaster could cast faster, it was a good simulation. But it was far too overpowered in actual play. So that was a pure mechanical change to ensure arcane casters couldn't annihilate everything in one round. That's the nature of a pen and paper RPG. No "right" and "wrong", only rules and how they work during play. </p><p></p><p></p><p>That being said. I don't like the idea of barbarians dying when knocked to negative 1 or more hit points from damage in battle.</p><p></p><p>And I don't like barbarians maintaining rage while unconscious.</p><p></p><p>Neither fits the archetype of the berserker.</p><p></p><p>I also don't like making my player take two feats like Endurance and Diehard. I've thought about historical barbaric groups and there were some berserkers that were fat, lazy warriors with bad tempers. Endurance implies being in good physical shape, which isn't required of a berserker. So it doesn't fit.</p><p></p><p>So I'm rolling with this in my house rules to get the feel I want.</p><p></p><p></p><p><strong>Rage to the Death (Ex): </strong>At 1st level a barbarian gains this power. While raging a barbarian at 0 to negative con hit points can continue to fight. He can move without taking any hit point damage, but every attack he makes causes 1 hit point of damage. He is in a death frenzy and knows to fall is to die. If he reaches a negative hit point total equal to his constitution score, the barbarian dies. His instinct to survive while in this state does allow him to drink a healing potion or use any magic item on his person solely to heal himself, but otherwise has all the limitations of normal rage.</p><p></p><p></p><p>Done with the debate. Problem is solved for my campaigns to my satisfaction. As in it is "right" for my campaign and the feel I want barbarians to have.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5421872, member: 5834"] [b]re[/b] My main offense was stating the current rage wasn't "right" or that it was "broken". Sorry, in a role-playing game those words don't exist. There is the method used to simulate the power, end of story. Sometimes it hits perfect in terms of gamist and simulationist. Sometimes it leans a little one way or the other. Sometimes something is flat out changed for mechanical reasons like the old [i]Haste[/i]. It was appropriate that a spellcaster could cast faster, it was a good simulation. But it was far too overpowered in actual play. So that was a pure mechanical change to ensure arcane casters couldn't annihilate everything in one round. That's the nature of a pen and paper RPG. No "right" and "wrong", only rules and how they work during play. That being said. I don't like the idea of barbarians dying when knocked to negative 1 or more hit points from damage in battle. And I don't like barbarians maintaining rage while unconscious. Neither fits the archetype of the berserker. I also don't like making my player take two feats like Endurance and Diehard. I've thought about historical barbaric groups and there were some berserkers that were fat, lazy warriors with bad tempers. Endurance implies being in good physical shape, which isn't required of a berserker. So it doesn't fit. So I'm rolling with this in my house rules to get the feel I want. [B]Rage to the Death (Ex): [/B]At 1st level a barbarian gains this power. While raging a barbarian at 0 to negative con hit points can continue to fight. He can move without taking any hit point damage, but every attack he makes causes 1 hit point of damage. He is in a death frenzy and knows to fall is to die. If he reaches a negative hit point total equal to his constitution score, the barbarian dies. His instinct to survive while in this state does allow him to drink a healing potion or use any magic item on his person solely to heal himself, but otherwise has all the limitations of normal rage. Done with the debate. Problem is solved for my campaigns to my satisfaction. As in it is "right" for my campaign and the feel I want barbarians to have. [/QUOTE]
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