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Fighter vs. Barbarian
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<blockquote data-quote="Walking Dad" data-source="post: 5422955" data-attributes="member: 59043"><p>Yes, but just because something was in a way in the medieval real world doesn't mean it has to be the same way in a fantasy world.</p><p></p><p>And popular fiction and mythology often have heroes defeated, but living through it, unlike the Pathfinder barbarian, where defeat or succumbing to certain spells means instant death.</p><p>Like Beowulf or 300, the game 'simulates' the fantastic stories told in myths, not the lives of vikings who eat natural drugs to enter a 'rage'.</p><p></p><p> That is fair, but it makes criticism from gamists on the rules not invalid.</p><p></p><p></p><p> I played a barbarian who died because the DM read the 3.5 rules wrong (the result was the same as the Pathfinder change).</p><p></p><p>Looks that in my games death still happens. But I want character deaths meaning something beyond:</p><p></p><p>"Yes, the wizard teleports around, you know, magic... but your character having two other rage rounds, so the cleric can reach you after going unconscious... that is totally unrealistic!"</p><p></p><p> This was an answer why I think that Endurance is still not a good feat. Not sure how your talk about "squeeze every mechanical advantage" has to do with it, after you said it would be a decent feat. Either it is or not.</p><p></p><p>Don't have to do it.</p><p></p><p>Proof that the change was necessary because it was to strong before.</p><p></p><p>Tell me one situation in which the barbarian character is dying instead of going unconscious (so there is a chance for the other players to help) is enhancing the game.</p><p></p><p>EDIT: Sorry for the strange formatting. I hope it is still clear which quote belongs to whom.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5422955, member: 59043"] Yes, but just because something was in a way in the medieval real world doesn't mean it has to be the same way in a fantasy world. And popular fiction and mythology often have heroes defeated, but living through it, unlike the Pathfinder barbarian, where defeat or succumbing to certain spells means instant death. Like Beowulf or 300, the game 'simulates' the fantastic stories told in myths, not the lives of vikings who eat natural drugs to enter a 'rage'. That is fair, but it makes criticism from gamists on the rules not invalid. [I][/I] I played a barbarian who died because the DM read the 3.5 rules wrong (the result was the same as the Pathfinder change). Looks that in my games death still happens. But I want character deaths meaning something beyond: "Yes, the wizard teleports around, you know, magic... but your character having two other rage rounds, so the cleric can reach you after going unconscious... that is totally unrealistic!" [I][/I] This was an answer why I think that Endurance is still not a good feat. Not sure how your talk about "squeeze every mechanical advantage" has to do with it, after you said it would be a decent feat. Either it is or not. Don't have to do it. Proof that the change was necessary because it was to strong before. Tell me one situation in which the barbarian character is dying instead of going unconscious (so there is a chance for the other players to help) is enhancing the game. EDIT: Sorry for the strange formatting. I hope it is still clear which quote belongs to whom. [/QUOTE]
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