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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter vs. Wizard - what's your preferred balance of power?
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<blockquote data-quote="Mercurius" data-source="post: 5831613" data-attributes="member: 59082"><p>Good point. My feeling--and this is just my personal taste--is that 4E took it too far, both with the "superhero-ness" of what non-spellcasters could do (probably influenced by wuxia), but also in making all classes feel the same underneath superficial differences.</p><p></p><p>But let's also look at <em>how </em>the hero warrior defeats the evil sorcerer - it is usually guile, heroism, luck, the blessing of the gods, or what have you. Let us also remember that the archetype of the hero defeating the bad guy always includes a less powerful hero and a more powerful bad guy; this is the "Underdog Principle" - we always root for the little guy or gal. (Imagine how ridiculous it would be if Darth Vader was a little shrimp and Luke some badass jedi master; Luke only becomes a badass jedi master after he defeats Darth Vader).</p><p></p><p>I also like what [MENTION=2067]Kamikaze Midget[/MENTION] said, that fighters and wizards can be better or worse in different situations, whether in or outside of combat. To take that a step further, I've always liked the idea that wizards are more <em>powerful </em>in terms of the total impact they can have, but more <em>vulnerable</em> in terms of how easy they are to kill.</p><p></p><p>That said, when there is <em>too </em>much balance, and in all ways, something is lost, something <em>magical. </em>I would like to see the rules reflect the idea that the warrior hero cannot defeat the evil sorcerer except through indirect or heroic means. This could somewhat be accomplished by a level difference between the two--and maybe that is enough--but it doesn't quite get there, imo.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5831613, member: 59082"] Good point. My feeling--and this is just my personal taste--is that 4E took it too far, both with the "superhero-ness" of what non-spellcasters could do (probably influenced by wuxia), but also in making all classes feel the same underneath superficial differences. But let's also look at [I]how [/I]the hero warrior defeats the evil sorcerer - it is usually guile, heroism, luck, the blessing of the gods, or what have you. Let us also remember that the archetype of the hero defeating the bad guy always includes a less powerful hero and a more powerful bad guy; this is the "Underdog Principle" - we always root for the little guy or gal. (Imagine how ridiculous it would be if Darth Vader was a little shrimp and Luke some badass jedi master; Luke only becomes a badass jedi master after he defeats Darth Vader). I also like what [MENTION=2067]Kamikaze Midget[/MENTION] said, that fighters and wizards can be better or worse in different situations, whether in or outside of combat. To take that a step further, I've always liked the idea that wizards are more [I]powerful [/I]in terms of the total impact they can have, but more [I]vulnerable[/I] in terms of how easy they are to kill. That said, when there is [I]too [/I]much balance, and in all ways, something is lost, something [I]magical. [/I]I would like to see the rules reflect the idea that the warrior hero cannot defeat the evil sorcerer except through indirect or heroic means. This could somewhat be accomplished by a level difference between the two--and maybe that is enough--but it doesn't quite get there, imo. [/QUOTE]
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Fighter vs. Wizard - what's your preferred balance of power?
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