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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter vs. Wizard - what's your preferred balance of power?
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<blockquote data-quote="FireLance" data-source="post: 5831890" data-attributes="member: 3424"><p>I think the ideal is for all characters to have the potential to be more or less equal (standard caveat: equal does not mean identical, etc.) at all levels. </p><p></p><p>In practical implementation, however, this runs up against the "problem" that martial ability is usually seen as more limited than magic. Hence, it often seems implausible that a pure-classed fighter could approach the power and flexibility of a high-level wizard. </p><p></p><p>Perhaps the solution to this is that past a certain level, you no longer have pure-classed fighters. Essentially, it is similar to the 4e concept of Paragon Paths and Epic Destinies, except that your Paragon Path or Epic Destiny has an even greater impact on your character's abilities.</p><p></p><p>So, in order to keep up with your Epic Archmage companion, your fighter needs to become a Legendary Hero, or a Demigod. Your friend may be able to cast <em>wish</em>, but you are also able to (literally) move mountains and re-route rivers on the strength (ha!) of your own abilities. Perhaps there could also be a "Gonzo Martial" option for players who are willing to stretch the limits of martial ability, and an explicity less powerful "Mundane Fighter" option for those who don't mind the historical balance of power.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5831890, member: 3424"] I think the ideal is for all characters to have the potential to be more or less equal (standard caveat: equal does not mean identical, etc.) at all levels. In practical implementation, however, this runs up against the "problem" that martial ability is usually seen as more limited than magic. Hence, it often seems implausible that a pure-classed fighter could approach the power and flexibility of a high-level wizard. Perhaps the solution to this is that past a certain level, you no longer have pure-classed fighters. Essentially, it is similar to the 4e concept of Paragon Paths and Epic Destinies, except that your Paragon Path or Epic Destiny has an even greater impact on your character's abilities. So, in order to keep up with your Epic Archmage companion, your fighter needs to become a Legendary Hero, or a Demigod. Your friend may be able to cast [I]wish[/I], but you are also able to (literally) move mountains and re-route rivers on the strength (ha!) of your own abilities. Perhaps there could also be a "Gonzo Martial" option for players who are willing to stretch the limits of martial ability, and an explicity less powerful "Mundane Fighter" option for those who don't mind the historical balance of power. [/QUOTE]
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Fighter vs. Wizard - what's your preferred balance of power?
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