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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter vs. Wizard - what's your preferred balance of power?
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<blockquote data-quote="Dausuul" data-source="post: 5833178" data-attributes="member: 58197"><p>You know, it's quite possible to have wizards with "sunder the heavens" powers, and fighters without, and still maintain a reasonable balance at high levels.</p><p></p><p>One way to do it is to make wizard power be diffuse while fighter power is concentrated. A 20th-level wizard can lay waste to an army of 1st-level foes, where a 20th-level fighter could kill dozens but would ultimately be overwhelmed. But the wizard can't focus all that destructive power on a single spot, which means a 20th-level fighter can take everything a 20th-level wizard can throw at her and keep on coming. At high levels, wizards kill armies, but fighters kill wizards.</p><p></p><p>Another way, which nicely complements the first, is to have "sunder the heavens" magic be dependent on big ritual spells that take hours to prepare and cast. That keeps them from being used to dominate regular combat.</p><p></p><p>Think of it this way: The U.S. Navy has SEALs. It also has technicians who operate ballistic missile submarines. The technician controls weapons with the power to level cities. The SEAL has no attack anywhere near as devastating... but can turn the technician into mincemeat, and doesn't need a big elaborate procedure with safeguards and nuclear footballs and stuff to do it.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5833178, member: 58197"] You know, it's quite possible to have wizards with "sunder the heavens" powers, and fighters without, and still maintain a reasonable balance at high levels. One way to do it is to make wizard power be diffuse while fighter power is concentrated. A 20th-level wizard can lay waste to an army of 1st-level foes, where a 20th-level fighter could kill dozens but would ultimately be overwhelmed. But the wizard can't focus all that destructive power on a single spot, which means a 20th-level fighter can take everything a 20th-level wizard can throw at her and keep on coming. At high levels, wizards kill armies, but fighters kill wizards. Another way, which nicely complements the first, is to have "sunder the heavens" magic be dependent on big ritual spells that take hours to prepare and cast. That keeps them from being used to dominate regular combat. Think of it this way: The U.S. Navy has SEALs. It also has technicians who operate ballistic missile submarines. The technician controls weapons with the power to level cities. The SEAL has no attack anywhere near as devastating... but can turn the technician into mincemeat, and doesn't need a big elaborate procedure with safeguards and nuclear footballs and stuff to do it. [/QUOTE]
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Fighter vs. Wizard - what's your preferred balance of power?
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