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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter vs. Wizard - what's your preferred balance of power?
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<blockquote data-quote="Dausuul" data-source="post: 5833379" data-attributes="member: 58197"><p>My experience of arcane casters in 3E is that as soon as they get <em>glitterdust</em>, they have zero trouble pulling their weight. With a little maneuvering to draw the enemy into a tight space, one 2nd-level spell can shut down an encounter; monsters blinded for 3+ rounds might as well roll over and die, especially if there's a rogue in the party. It targets Will, which is the weakest save for most foes, and doesn't allow SR.</p><p></p><p>And even before <em>glitterdust</em>, there's <em>color spray</em> and <em>sleep</em>, available from the get-go. Of course, you still need fighter-types to do the butcher work as the monsters struggle with your Debuff of Doom; you don't get to dispense with the rest of the party until you're into the teens. But I have never found that 3E arcanists followed the "suck at low levels, godly at high levels" arc unless they were foolish enough to rely on direct damage spells. Instead, the arc was "effective party member at low levels, godly at high levels."</p><p></p><p></p><p></p><p>Yes, because the only thing that changed between 3E and 4E was wizards getting nerfed. Everything else stayed exactly the same.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5833379, member: 58197"] My experience of arcane casters in 3E is that as soon as they get [I]glitterdust[/I], they have zero trouble pulling their weight. With a little maneuvering to draw the enemy into a tight space, one 2nd-level spell can shut down an encounter; monsters blinded for 3+ rounds might as well roll over and die, especially if there's a rogue in the party. It targets Will, which is the weakest save for most foes, and doesn't allow SR. And even before [I]glitterdust[/I], there's [I]color spray[/I] and [I]sleep[/I], available from the get-go. Of course, you still need fighter-types to do the butcher work as the monsters struggle with your Debuff of Doom; you don't get to dispense with the rest of the party until you're into the teens. But I have never found that 3E arcanists followed the "suck at low levels, godly at high levels" arc unless they were foolish enough to rely on direct damage spells. Instead, the arc was "effective party member at low levels, godly at high levels." Yes, because the only thing that changed between 3E and 4E was wizards getting nerfed. Everything else stayed exactly the same. [/QUOTE]
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Fighter vs. Wizard - what's your preferred balance of power?
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