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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter vs. Wizard - what's your preferred balance of power?
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<blockquote data-quote="Hussar" data-source="post: 5833812" data-attributes="member: 22779"><p>Well, sure. But, how does that counter my point? The fact that a significant, non-zero segment of the gaming population reports that this is an issue, kinda means that there is an issue here. Simply saying, "Well, in my game we never had this issue" doesn't really help matters does it?</p><p></p><p></p><p></p><p>Different issue though. You can achieve balance by having unique mechanics for each class. That's possible as well. Granted, we haven't actually seen it done in D&D, but, it can be done. The only D&D system that has actually seen serious parity between the classes is 4e. Thus, one tried and true method for achieving balance is to have each class use the same base mechanics.</p><p></p><p>Now, as to whether this leads to homogeneity or not is a different issue, but also one that's pretty easily answered. No, it doesn't. The existence of every point based/skill based RPG on the marked proves that having all classes use the same mechanics does not necessarily lead to homogeneity. </p><p></p><p>I mean, look at Vampire. Now, I only played OWoD, so, I don't know the newer rules. But, in OWoD, there were zero unique mechanics between your Malkavian 13th gen vampire and my 8th gen Toreador. But, if you think those two characters play the same, you haven't played Vampire.</p><p></p><p></p><p></p><p>Well, I did mention the extensive spell lists in the same post, but, you're right, I didn't put the two points together. Yeah, you need to trim the spell list WAY down, get rid of easily crafted wands and scrolls and finally make everyone a spontaneous caster. Druid, Wizard and Cleric go away. While the sorc might be more powerful than the fighter, it's generally at somewhat higher levels than the wizard, so, the sweet spot gets extended that much further.</p><p></p><p>In any case, we all agree that the casters are an issue.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5833812, member: 22779"] Well, sure. But, how does that counter my point? The fact that a significant, non-zero segment of the gaming population reports that this is an issue, kinda means that there is an issue here. Simply saying, "Well, in my game we never had this issue" doesn't really help matters does it? Different issue though. You can achieve balance by having unique mechanics for each class. That's possible as well. Granted, we haven't actually seen it done in D&D, but, it can be done. The only D&D system that has actually seen serious parity between the classes is 4e. Thus, one tried and true method for achieving balance is to have each class use the same base mechanics. Now, as to whether this leads to homogeneity or not is a different issue, but also one that's pretty easily answered. No, it doesn't. The existence of every point based/skill based RPG on the marked proves that having all classes use the same mechanics does not necessarily lead to homogeneity. I mean, look at Vampire. Now, I only played OWoD, so, I don't know the newer rules. But, in OWoD, there were zero unique mechanics between your Malkavian 13th gen vampire and my 8th gen Toreador. But, if you think those two characters play the same, you haven't played Vampire. Well, I did mention the extensive spell lists in the same post, but, you're right, I didn't put the two points together. Yeah, you need to trim the spell list WAY down, get rid of easily crafted wands and scrolls and finally make everyone a spontaneous caster. Druid, Wizard and Cleric go away. While the sorc might be more powerful than the fighter, it's generally at somewhat higher levels than the wizard, so, the sweet spot gets extended that much further. In any case, we all agree that the casters are an issue. [/QUOTE]
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Fighter vs. Wizard - what's your preferred balance of power?
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