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General Tabletop Discussion
*Dungeons & Dragons
Fighter Weapon Choice
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<blockquote data-quote="Wik" data-source="post: 6628279" data-attributes="member: 40177"><p>As has been stated before, the forums are not a good testing ground for what is "normal" - these are the people who are so into the game, that they congregate onto a site to discuss minutiae. I know that at my table, which can often be fairly mathy, there's not a whole lot of looking at Damage Per Round sort of thinking... and the player that DOES pay attention to that sort of thinking is the only guy playing a fighter - who took the protection fighting style and rarely even uses his weapon! </p><p></p><p>To be honest, I think the best fighting style is actually protection. A fighter who does nothing but protect allies with reaction, and either dodge or help allies make attacks, is actually a HUGE contributor to the party's success, without ever swinging his weapon. </p><p></p><p>As for me, I go for whatever thematically makes sense. The difference between a d8 and a d6 is small enough that I'm willing to do that, regardless of math. Right now, I'm about to start playing a tempest cleric with a sailor background, and I'm trying to decide what's a good seaworthy weapon for him (I'm leaning towards battle axe, for cutting lines).</p></blockquote><p></p>
[QUOTE="Wik, post: 6628279, member: 40177"] As has been stated before, the forums are not a good testing ground for what is "normal" - these are the people who are so into the game, that they congregate onto a site to discuss minutiae. I know that at my table, which can often be fairly mathy, there's not a whole lot of looking at Damage Per Round sort of thinking... and the player that DOES pay attention to that sort of thinking is the only guy playing a fighter - who took the protection fighting style and rarely even uses his weapon! To be honest, I think the best fighting style is actually protection. A fighter who does nothing but protect allies with reaction, and either dodge or help allies make attacks, is actually a HUGE contributor to the party's success, without ever swinging his weapon. As for me, I go for whatever thematically makes sense. The difference between a d8 and a d6 is small enough that I'm willing to do that, regardless of math. Right now, I'm about to start playing a tempest cleric with a sailor background, and I'm trying to decide what's a good seaworthy weapon for him (I'm leaning towards battle axe, for cutting lines). [/QUOTE]
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Fighter Weapon Choice
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