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Fighter Weapon Choice
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<blockquote data-quote="Grakarg" data-source="post: 6628407" data-attributes="member: 41096"><p>As a DM, I like to include custom magic items in the monsters loot. Sometimes, the treasure is geared to the general party, rather then specific characters. For example, I included a +1 spear 'of cold' that does an extra 1d6 cold damage per hit. It is a simple weapon, so literally every character could use it... and I had no idea who would. The paladin quickly snagged it, but anyone could have made good use of it.</p><p></p><p>When raiding old tombs, the players are much more likely to find a magic short sword (i.e. roman gladius) instead of a fashionable rapier. Rapiers are more of a current fad with the renaissance nobility, and aren't typically found in old musty tombs (being a relatively new 'technology' for swordcraft).</p><p></p><p>You never know if that weapon your opponent is using has something special about it.</p><p></p><p>I think that most of the math-based discussion tends to overlook the impact magic items add to the mix, and that includes the thread discussions around GWF and TWF, as it is very difficult to factor in. Instead, just play what you think is cool, and trust the DM to help make it fun.</p><p></p><p>Don't discount that unarmored duelist with two shortswords (or daggers, or whatever). He might be an incompetent boob, or maybe he is an experienced monk and those swords are smeared with purple worm poison.</p></blockquote><p></p>
[QUOTE="Grakarg, post: 6628407, member: 41096"] As a DM, I like to include custom magic items in the monsters loot. Sometimes, the treasure is geared to the general party, rather then specific characters. For example, I included a +1 spear 'of cold' that does an extra 1d6 cold damage per hit. It is a simple weapon, so literally every character could use it... and I had no idea who would. The paladin quickly snagged it, but anyone could have made good use of it. When raiding old tombs, the players are much more likely to find a magic short sword (i.e. roman gladius) instead of a fashionable rapier. Rapiers are more of a current fad with the renaissance nobility, and aren't typically found in old musty tombs (being a relatively new 'technology' for swordcraft). You never know if that weapon your opponent is using has something special about it. I think that most of the math-based discussion tends to overlook the impact magic items add to the mix, and that includes the thread discussions around GWF and TWF, as it is very difficult to factor in. Instead, just play what you think is cool, and trust the DM to help make it fun. Don't discount that unarmored duelist with two shortswords (or daggers, or whatever). He might be an incompetent boob, or maybe he is an experienced monk and those swords are smeared with purple worm poison. [/QUOTE]
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