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General Tabletop Discussion
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Fighter Weapon Choice
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<blockquote data-quote="mlund" data-source="post: 6628458" data-attributes="member: 50304"><p>13th Age made the correct approach to weapons an armor. None of them function in a vacuum. Instead the AC and Damage payloads are based on the class's relationship to weapon categories (simply v. martial, ranged v. melee, light/medium/heavy). For example, Rogues deal the same damage with their one-handed weapon of choice whether it's a vicious-looking dagger, a shiny new rapier, or a longsword. Paladins get more AC out of a suit of Heavy Armor than a Cleric does out of the same set, period. It also eliminates all the stupid picking of nits regarding the already-unrealistic capabilities of cutlasses vs. rapiers vs. crossbows vs. purely fictional Banded Mail and Splint Mail. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>It also scales the game nicely as you move time periods. Yes, Roman Lorica Segmentata isn't the same as Gothic Plate - but its the "Heavy Armor" of the era you're playing in so that doesn't matter. Yes, bronze long-spears wouldn't use the same profile as a Renaissance pikes, but we're playing in the Bronze Age so there <strong>are</strong> no Renaissance pikes. Etc.</p><p></p><p>Frankly, as long as you aren't adding or taking away from the weapon's features (damage dice, traits) I'm happy to let you substitute another weapon for the same profile if it conveys no mechanical advantages outside of perhaps changing the damage among slashing/piercing/bludgeoning. You want light, finesse, bludgeoning nunchaku? We can do that. Use the Short Sword profile and it won't compromise the game in any way.</p></blockquote><p></p>
[QUOTE="mlund, post: 6628458, member: 50304"] 13th Age made the correct approach to weapons an armor. None of them function in a vacuum. Instead the AC and Damage payloads are based on the class's relationship to weapon categories (simply v. martial, ranged v. melee, light/medium/heavy). For example, Rogues deal the same damage with their one-handed weapon of choice whether it's a vicious-looking dagger, a shiny new rapier, or a longsword. Paladins get more AC out of a suit of Heavy Armor than a Cleric does out of the same set, period. It also eliminates all the stupid picking of nits regarding the already-unrealistic capabilities of cutlasses vs. rapiers vs. crossbows vs. purely fictional Banded Mail and Splint Mail. :P It also scales the game nicely as you move time periods. Yes, Roman Lorica Segmentata isn't the same as Gothic Plate - but its the "Heavy Armor" of the era you're playing in so that doesn't matter. Yes, bronze long-spears wouldn't use the same profile as a Renaissance pikes, but we're playing in the Bronze Age so there [b]are[/b] no Renaissance pikes. Etc. Frankly, as long as you aren't adding or taking away from the weapon's features (damage dice, traits) I'm happy to let you substitute another weapon for the same profile if it conveys no mechanical advantages outside of perhaps changing the damage among slashing/piercing/bludgeoning. You want light, finesse, bludgeoning nunchaku? We can do that. Use the Short Sword profile and it won't compromise the game in any way. [/QUOTE]
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