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Fighter Weapon Choice
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<blockquote data-quote="spinozajack" data-source="post: 6628867" data-attributes="member: 6794198"><p>The last line you wrote there is literally why they made the great weapon fighting style. Re-rolling 1s and 2s are overkill for greatsword's 2d6, and mechanically superior too. I wish they had kept the weapons the same damage die instead of make greatswords superior. Essentially greatswords have built-in protection from rolling a 1 on damage, and a 2 (snake eyes) is exceedingly rare compared to a greataxe.</p><p></p><p>This is why when I DM, all great weapons do 1d12, and the greatweapon style re-rolls 1s, 2s, AND 3s. I want great weapons to be the best at dealing damage, period. The duelist style brings a longsword from 4.5 to 6.5 average damage per hit, which is comparatively much better a boost than greatweapons get which is just odd. Re-rolling anything less than 3s (as many times as they come up, not just once), makes all greatweapons have 8 DPR. Going up from 6.5 to 8 is STILL less of both an absolute and a relative performance boost, therefore it's warranted and still balanced. GWM is underpowered. If you are wielding a two-handed weapon and are a min maxer or powergamer, you pick the AC boost instead, every time. It will protect your character far more than the puny damage increase will (in the sense of killing enemies sooner and in doing so, prevent incoming damage from their next action).</p><p></p><p>Trust me, in my game, you wouldn't mind having a d12 weapon.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6628867, member: 6794198"] The last line you wrote there is literally why they made the great weapon fighting style. Re-rolling 1s and 2s are overkill for greatsword's 2d6, and mechanically superior too. I wish they had kept the weapons the same damage die instead of make greatswords superior. Essentially greatswords have built-in protection from rolling a 1 on damage, and a 2 (snake eyes) is exceedingly rare compared to a greataxe. This is why when I DM, all great weapons do 1d12, and the greatweapon style re-rolls 1s, 2s, AND 3s. I want great weapons to be the best at dealing damage, period. The duelist style brings a longsword from 4.5 to 6.5 average damage per hit, which is comparatively much better a boost than greatweapons get which is just odd. Re-rolling anything less than 3s (as many times as they come up, not just once), makes all greatweapons have 8 DPR. Going up from 6.5 to 8 is STILL less of both an absolute and a relative performance boost, therefore it's warranted and still balanced. GWM is underpowered. If you are wielding a two-handed weapon and are a min maxer or powergamer, you pick the AC boost instead, every time. It will protect your character far more than the puny damage increase will (in the sense of killing enemies sooner and in doing so, prevent incoming damage from their next action). Trust me, in my game, you wouldn't mind having a d12 weapon. [/QUOTE]
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