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Fighter Weapon Choice
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<blockquote data-quote="redrick" data-source="post: 6629398" data-attributes="member: 6777696"><p>My latest fighter started with a fishing knife and a hunting spear, because he's dirt poor and those seemed like weapons that would be on hand in his village.</p><p></p><p>More broadly speaking, I tend to go for whichever style I want, and then I'll probably go for the biggest die, because it's easy to do and doesn't really change how my character plays. Also, when playing fighters, part of the point for me is a fairly agnostic approach towards individual weapons. I'd see my character as looking at pretty much anything, giving it a few swings and saying, "it'll do."</p><p></p><p>Now, that being said, since the rapier is such a specific item in history, if I wanted to buy one, I might ask my DM if I could re-skin it as something a little less specific and just call it a sword.</p><p></p><p>In the game I'm DM'ing, our ranger wields daggers when she gets into melee. Because she wants to. I'm cool with that.</p><p></p><p>I think it's silly to give another player a hard time about spell and weapon selection, so long as they aren't actively screwing over the rest of the group in an overt way. The sorcerer who always drops fireballs on melees? Probably not cool. But the fighter using a greataxe instead of a greatsword? Who cares? I'd rather let that player learn for themselves and play the character that they want to play.</p><p></p><p>There is also a huge amount of experience between "perfectly optimized" and "suicidally incompetent." Suicidally incompetent is playing a fighter who regularly wades into combat without armor or weapons. Or throws burning oil at his own feet.</p></blockquote><p></p>
[QUOTE="redrick, post: 6629398, member: 6777696"] My latest fighter started with a fishing knife and a hunting spear, because he's dirt poor and those seemed like weapons that would be on hand in his village. More broadly speaking, I tend to go for whichever style I want, and then I'll probably go for the biggest die, because it's easy to do and doesn't really change how my character plays. Also, when playing fighters, part of the point for me is a fairly agnostic approach towards individual weapons. I'd see my character as looking at pretty much anything, giving it a few swings and saying, "it'll do." Now, that being said, since the rapier is such a specific item in history, if I wanted to buy one, I might ask my DM if I could re-skin it as something a little less specific and just call it a sword. In the game I'm DM'ing, our ranger wields daggers when she gets into melee. Because she wants to. I'm cool with that. I think it's silly to give another player a hard time about spell and weapon selection, so long as they aren't actively screwing over the rest of the group in an overt way. The sorcerer who always drops fireballs on melees? Probably not cool. But the fighter using a greataxe instead of a greatsword? Who cares? I'd rather let that player learn for themselves and play the character that they want to play. There is also a huge amount of experience between "perfectly optimized" and "suicidally incompetent." Suicidally incompetent is playing a fighter who regularly wades into combat without armor or weapons. Or throws burning oil at his own feet. [/QUOTE]
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