Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter weapons and masteries
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9380145" data-attributes="member: 87792"><p>As many have seen the 2024 level 9 fighter gets to use their choice of the weapon mastery property of the weapon or one of Sap, Slow, and Cleave. So let's look at them and the implications of this.</p><p></p><p><strong>Sap</strong> I consider the best tank weapon mastery before level 5 (Vex is clearly better on rogues). The target has disadvantage on their next attack is consistently reliable and very good when in melee against enemies who will attack you. Which is part of the fighter's job. But it doesn't stack with itself (foes only have one first attack). So it's more dubious at higher levels. </p><p></p><p><strong>Slow</strong> slows the target by 10'. It has the same non-stacking issue as Sap and is less often useful but still helps your tanking.</p><p></p><p><strong>Push</strong> is a sometimes food. When it's great it's amazing (cliff edges) but there are times when you are either in open fields or dungeons with solid floors where it's very little use. Having this in your back pocket is great. And for a tank, especially with Sentinel, it's arguably a slow - and lets you push foes into each other so you can threaten both. (It's also great on ranged weapons to get foes further away; I'm picturing push-javelins)</p><p></p><p>So you have a nice layered combo there. Start with the sap then lock them more tightly down with a mix of a slow and pushes. This works together well and makes the fighter feel powerful.</p><p></p><p>However there are two weapon properties that really combo well with these.</p><p></p><p><strong>Topple</strong> (battleaxe, lance, maul, trident). Topple/slow/push/walk away. Slowed by 10' and prone (so have to spend half speed to stand) after being pushed 10'. And then you wander off.</p><p></p><p><strong>Cleave</strong> (greataxe, halberd). Push your target next to one of their allies, hit them with a cleave to sap the ally on the cleave, then sap the first target. (Or push both into pit traps).</p><p></p><p>And I find it interesting that these combos are for strength but not dex fighters (who "just" get sap/slow/push and then possibly vex or nick).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9380145, member: 87792"] As many have seen the 2024 level 9 fighter gets to use their choice of the weapon mastery property of the weapon or one of Sap, Slow, and Cleave. So let's look at them and the implications of this. [B]Sap[/B] I consider the best tank weapon mastery before level 5 (Vex is clearly better on rogues). The target has disadvantage on their next attack is consistently reliable and very good when in melee against enemies who will attack you. Which is part of the fighter's job. But it doesn't stack with itself (foes only have one first attack). So it's more dubious at higher levels. [B]Slow[/B] slows the target by 10'. It has the same non-stacking issue as Sap and is less often useful but still helps your tanking. [B]Push[/B] is a sometimes food. When it's great it's amazing (cliff edges) but there are times when you are either in open fields or dungeons with solid floors where it's very little use. Having this in your back pocket is great. And for a tank, especially with Sentinel, it's arguably a slow - and lets you push foes into each other so you can threaten both. (It's also great on ranged weapons to get foes further away; I'm picturing push-javelins) So you have a nice layered combo there. Start with the sap then lock them more tightly down with a mix of a slow and pushes. This works together well and makes the fighter feel powerful. However there are two weapon properties that really combo well with these. [B]Topple[/B] (battleaxe, lance, maul, trident). Topple/slow/push/walk away. Slowed by 10' and prone (so have to spend half speed to stand) after being pushed 10'. And then you wander off. [B]Cleave[/B] (greataxe, halberd). Push your target next to one of their allies, hit them with a cleave to sap the ally on the cleave, then sap the first target. (Or push both into pit traps). And I find it interesting that these combos are for strength but not dex fighters (who "just" get sap/slow/push and then possibly vex or nick). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter weapons and masteries
Top