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General Tabletop Discussion
*Dungeons & Dragons
Fighter weapons and masteries
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<blockquote data-quote="Shardstone" data-source="post: 9436306" data-attributes="member: 6807784"><p>Yes but, unlike Push, it requires a saving throw. I think Push, Nick, Sap, and Cleave are the best masteries at the moment; Push has great synergy with Emanation effects, Nick opens up combo turns where you juggle your weapons the most, Sap is very useful just generally, and Cleave just feels very nice.</p><p></p><p>Vex, Topple, Graze, and Slow are also all good,. Slow and Vex are arguably as good as the others, Topple requires a saving throw which is a bit mid because why not just make it apply on a 20+, and Graze is cool but really more about vibes.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9436306, member: 6807784"] Yes but, unlike Push, it requires a saving throw. I think Push, Nick, Sap, and Cleave are the best masteries at the moment; Push has great synergy with Emanation effects, Nick opens up combo turns where you juggle your weapons the most, Sap is very useful just generally, and Cleave just feels very nice. Vex, Topple, Graze, and Slow are also all good,. Slow and Vex are arguably as good as the others, Topple requires a saving throw which is a bit mid because why not just make it apply on a 20+, and Graze is cool but really more about vibes. [/QUOTE]
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