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Fighter with spells
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<blockquote data-quote="Dakkareth" data-source="post: 2678962" data-attributes="member: 9928"><p>So, I'm making a character to join a new group and after a few months of other systems I'm struggling a little with the system. So, a little help would be appreciated.</p><p></p><p>The idea is inspired by Boondock Saints, a man driven by his belief to punish the wicked, committing heinous deeds in the process himself. All fine and well so far, in a world (Forgotten Realms) where Paladins do this all day and are regarded as heroes for it. Only I want a little more grey there, do away with the obvious 'Tyr is a god of Good, so whatever his servant does in his name is Good'. </p><p></p><p>Hence my idea: Don't play a paladin, play a fighter (or other combat-able class) with a few levels of sorcerer (or other spell-casting class without obvious sanction-from-above). He'd call himself a paladin, act like one (maybe), but objectively his power is coming from somewhere else and don't represent the approval of a god. A nice source of inner and outer conflict, as others might grow suspicious of this 'scion of god X' and at some time he might have to deal with the fact, that he isn't 'chosen' after all and that maybe his actions weren't all good either.</p><p></p><p>But ... maybe it is my inner powergamer (yeah, he exists, I admit it) or maybe it is an inherent failure of the system, but the available possibilities to merge fighting-type and spellcaster (mostly through obscure PrCs and other tricks) leave me unsatisfied. A fighter/sorcerer is next to powerless compared to a cleric (who embodies the same split of abilities) or indeed most other combinations. The Eldritch Knight seems to work only at higher levels (where this game probably won't go). So, what to do, keeping to core classes or at least WotC material?</p><p></p><p>Maybe I'm overlooking something or simply setting my sights to high (not having tried an actual build)? Maybe I should simply play a cleric and mentally do away with the 'cleric is automatically sanctioned by his god' part? Maybe I should stop over-analyzing? You tell me. Is a fighting-class/arcane-caster combination viable at level 7 (IE, fun to play with multiple options, not falling behind the rest of the group in power) and if yes, how?</p><p></p><p>Edit: Before you say it, yes, obviously I should talk about it with the DM. But I'm new to this group and thus would like to get some opinions from more system-savvy people before.</p></blockquote><p></p>
[QUOTE="Dakkareth, post: 2678962, member: 9928"] So, I'm making a character to join a new group and after a few months of other systems I'm struggling a little with the system. So, a little help would be appreciated. The idea is inspired by Boondock Saints, a man driven by his belief to punish the wicked, committing heinous deeds in the process himself. All fine and well so far, in a world (Forgotten Realms) where Paladins do this all day and are regarded as heroes for it. Only I want a little more grey there, do away with the obvious 'Tyr is a god of Good, so whatever his servant does in his name is Good'. Hence my idea: Don't play a paladin, play a fighter (or other combat-able class) with a few levels of sorcerer (or other spell-casting class without obvious sanction-from-above). He'd call himself a paladin, act like one (maybe), but objectively his power is coming from somewhere else and don't represent the approval of a god. A nice source of inner and outer conflict, as others might grow suspicious of this 'scion of god X' and at some time he might have to deal with the fact, that he isn't 'chosen' after all and that maybe his actions weren't all good either. But ... maybe it is my inner powergamer (yeah, he exists, I admit it) or maybe it is an inherent failure of the system, but the available possibilities to merge fighting-type and spellcaster (mostly through obscure PrCs and other tricks) leave me unsatisfied. A fighter/sorcerer is next to powerless compared to a cleric (who embodies the same split of abilities) or indeed most other combinations. The Eldritch Knight seems to work only at higher levels (where this game probably won't go). So, what to do, keeping to core classes or at least WotC material? Maybe I'm overlooking something or simply setting my sights to high (not having tried an actual build)? Maybe I should simply play a cleric and mentally do away with the 'cleric is automatically sanctioned by his god' part? Maybe I should stop over-analyzing? You tell me. Is a fighting-class/arcane-caster combination viable at level 7 (IE, fun to play with multiple options, not falling behind the rest of the group in power) and if yes, how? Edit: Before you say it, yes, obviously I should talk about it with the DM. But I'm new to this group and thus would like to get some opinions from more system-savvy people before. [/QUOTE]
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