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Fighter/Wizard/Rogue
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<blockquote data-quote="atra2" data-source="post: 1694738" data-attributes="member: 10914"><p>jwatt: Agreed on Fort. Virtually all the Save-Or-Die or tough poisons go vs. Fort. Just one reason I enjoy Dwarves. (+2 CON *and* +2 vs. all spells and poisons)</p><p> </p><p>Other poster on the dwarf w/ feather fall and true strike: nice combo. It's even better because both those spells are Verbal only, so no arcane failure.</p><p> </p><p>Rogue/Wiz/Arcane Trickster is a fine combo. Just get Practiced Spellcaster, only take 3 rogue levels, and realize your strengths and weaknesses.</p><p> </p><p>However, the original poster had some fighting ability in there, so I tried to preserve that by pointing him to Spellsword and Eldritch Knight whilst keeping some of the key rogue abilities.</p><p> </p><p>One way to avoid the combat problems the low BAB of wizard causes is to start this elf as Rogue 1, advance to fighter 1, then rogue 2, fighter 2, then rogue 3, and now with +4 BAB at level 5 and a good number of feats, you are reasonably established as a Light Fighter who will now add some Wizard levels to gain some tricks.</p><p> </p><p>Another build I didn't think of earlier would be something like:</p><p> </p><p>Rogue7/Wizard1 (Diviner) which grants you True Strike and other helpful items. With Practiced Spellcaster, you'd be caster level 5, could cast a 5-round grease, lure a foe into attacking you in the dark alley, he slips and falls, and you take a +4 to hit Sneak Attack on him from your Hiding position. Toss in a level of ShadowDancer for Hide in Plain Sight if you like.</p><p> </p><p>The real choice is whether this character was 75% of one class with a taste of the other two, or whether he truely was a jack-of-all-trades, master of none.</p><p> </p><p>Rog2/Ftr1/Wiz6/SS1/EK5 w/ Practiced Spellcaster is caster level 15 and has spell</p><p>slots as an 11th level Wizard. Not a bad choice, though Bard 15 can be pretty</p><p>powerful too, as a Buffer. (Consider Haste + Good Hope + one of (Inspire Greatness</p><p>or Suggestion, or simply yet another Bard Buff!)</p><p> </p><p>A Bard is the best 5th character for many parties, though veteran RPGA players</p><p>often consider any slot not filled by a tank (read: greatsword power attacker) or</p><p>cleric (whether in tank, healer, buffer, whatever role) to be "wasted." (IE, does not</p><p>significantly contribute to combat.) The bard or ftr/rog/wiz often has skill ranks spent</p><p>in places others choose not to, and can excel in his niche. This is especially true in</p><p>a homegame.</p></blockquote><p></p>
[QUOTE="atra2, post: 1694738, member: 10914"] jwatt: Agreed on Fort. Virtually all the Save-Or-Die or tough poisons go vs. Fort. Just one reason I enjoy Dwarves. (+2 CON *and* +2 vs. all spells and poisons) Other poster on the dwarf w/ feather fall and true strike: nice combo. It's even better because both those spells are Verbal only, so no arcane failure. Rogue/Wiz/Arcane Trickster is a fine combo. Just get Practiced Spellcaster, only take 3 rogue levels, and realize your strengths and weaknesses. However, the original poster had some fighting ability in there, so I tried to preserve that by pointing him to Spellsword and Eldritch Knight whilst keeping some of the key rogue abilities. One way to avoid the combat problems the low BAB of wizard causes is to start this elf as Rogue 1, advance to fighter 1, then rogue 2, fighter 2, then rogue 3, and now with +4 BAB at level 5 and a good number of feats, you are reasonably established as a Light Fighter who will now add some Wizard levels to gain some tricks. Another build I didn't think of earlier would be something like: Rogue7/Wizard1 (Diviner) which grants you True Strike and other helpful items. With Practiced Spellcaster, you'd be caster level 5, could cast a 5-round grease, lure a foe into attacking you in the dark alley, he slips and falls, and you take a +4 to hit Sneak Attack on him from your Hiding position. Toss in a level of ShadowDancer for Hide in Plain Sight if you like. The real choice is whether this character was 75% of one class with a taste of the other two, or whether he truely was a jack-of-all-trades, master of none. Rog2/Ftr1/Wiz6/SS1/EK5 w/ Practiced Spellcaster is caster level 15 and has spell slots as an 11th level Wizard. Not a bad choice, though Bard 15 can be pretty powerful too, as a Buffer. (Consider Haste + Good Hope + one of (Inspire Greatness or Suggestion, or simply yet another Bard Buff!) A Bard is the best 5th character for many parties, though veteran RPGA players often consider any slot not filled by a tank (read: greatsword power attacker) or cleric (whether in tank, healer, buffer, whatever role) to be "wasted." (IE, does not significantly contribute to combat.) The bard or ftr/rog/wiz often has skill ranks spent in places others choose not to, and can excel in his niche. This is especially true in a homegame. [/QUOTE]
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