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Fighter/Wizard/Rogue
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1695088" data-attributes="member: 3146"><p>My recommendations would depend upon the role you wish to take in combat. As a fighter are you an archer or a melee fighter?</p><p></p><p>If an archer, Ftr 2/Rog 3/Wiz 4/Spellsword 1 could work well. (Future levels either Eldritch Knight or Arcane Trickster). You would be able to cast Blink and Flame Arrow to add fire and sneak attack dice to your arrows. You would be able to use Mirror Image for defense and would be quite good with the various ray spells like Ray of Enfeeblement, Ray of Exhaustion, Scorching Ray, etc (especially if you took the Practiced Spellcaster feat). You'd also be able to cast Heroism to help with your attacks and skills. You'd never be a particularly effective blaster wizard and you'd need to pick only a few rogue skills to be good in (since you won't have enough skill points to keep more than 3-4 at max ranks) but you'll have a lot of offensive flexibility, a good amount of offensive power, and you should be able to make up for some of your skill deficiencies with magic. (I don't pick locks, I cast Knock. I don't hide, I cast Invisibility, etc). Key feats: Point Blank Shot, Precise Shot, Rapid Shot, Practiced Spellcaster, Weapon Focus (with your bow)</p><p></p><p>As a melee character, your options will be a bit more restricted. You could pursue the same class combination as listed above but use Eldritch Knight and/or Spellsword and forget about Arcane Trickster. With a decent int, you could still keep your Search and Disable Device skills up to par by buying the ranks cross class. However, you'd really struggle to keep up as a melee damage dealer. (Recommended feats/spells: Blink, Alter Self, Mirror Image, Shield, True Strike, Ray of Enfeeblement, Heroism; Combat Expertise, Improved Trip, Combat Reflexes, Expert Tactician (Song and Silence), Arcane Strike (Sword and Fist), Weapon Focus (your melee weapon).</p><p></p><p>You could also keep the wizard levels to a minimum. Ftr 4/Rog 4/Wiz 2 using Shield and True Strike and a few scrolls of higher level spells could be a viable character. If you took Practiced Spellcaster, you might get some good use out of Chill Touch doing 1d6 damage/round with touch attacks (3d6 if it's a sneak attack too which starts to get respectable) while using combat expertise for full or Burning Hands and/or Color Spray (though your DC would be rather pathetic, you don't need to worry about getting close as much as an ordinary wizard does). Taking two more levels of Wizard would qualify you for Spellsword and you could then alternate Spellsword with levels in a roguish prestige class (otherwise, you'd face xp penalties since you're an elf), ending up: Ftr 4/Rog 4/Wizard 4/Spellsword 4/Roge p-class 4 at 20th level. In combat, your attack bonus and hit points would be similar to an ordinary rogue. Your sneak attack would be lower but you'd be able to agument your abilities with feats and some low-level spells (through the spellsword's channel spell ability).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1695088, member: 3146"] My recommendations would depend upon the role you wish to take in combat. As a fighter are you an archer or a melee fighter? If an archer, Ftr 2/Rog 3/Wiz 4/Spellsword 1 could work well. (Future levels either Eldritch Knight or Arcane Trickster). You would be able to cast Blink and Flame Arrow to add fire and sneak attack dice to your arrows. You would be able to use Mirror Image for defense and would be quite good with the various ray spells like Ray of Enfeeblement, Ray of Exhaustion, Scorching Ray, etc (especially if you took the Practiced Spellcaster feat). You'd also be able to cast Heroism to help with your attacks and skills. You'd never be a particularly effective blaster wizard and you'd need to pick only a few rogue skills to be good in (since you won't have enough skill points to keep more than 3-4 at max ranks) but you'll have a lot of offensive flexibility, a good amount of offensive power, and you should be able to make up for some of your skill deficiencies with magic. (I don't pick locks, I cast Knock. I don't hide, I cast Invisibility, etc). Key feats: Point Blank Shot, Precise Shot, Rapid Shot, Practiced Spellcaster, Weapon Focus (with your bow) As a melee character, your options will be a bit more restricted. You could pursue the same class combination as listed above but use Eldritch Knight and/or Spellsword and forget about Arcane Trickster. With a decent int, you could still keep your Search and Disable Device skills up to par by buying the ranks cross class. However, you'd really struggle to keep up as a melee damage dealer. (Recommended feats/spells: Blink, Alter Self, Mirror Image, Shield, True Strike, Ray of Enfeeblement, Heroism; Combat Expertise, Improved Trip, Combat Reflexes, Expert Tactician (Song and Silence), Arcane Strike (Sword and Fist), Weapon Focus (your melee weapon). You could also keep the wizard levels to a minimum. Ftr 4/Rog 4/Wiz 2 using Shield and True Strike and a few scrolls of higher level spells could be a viable character. If you took Practiced Spellcaster, you might get some good use out of Chill Touch doing 1d6 damage/round with touch attacks (3d6 if it's a sneak attack too which starts to get respectable) while using combat expertise for full or Burning Hands and/or Color Spray (though your DC would be rather pathetic, you don't need to worry about getting close as much as an ordinary wizard does). Taking two more levels of Wizard would qualify you for Spellsword and you could then alternate Spellsword with levels in a roguish prestige class (otherwise, you'd face xp penalties since you're an elf), ending up: Ftr 4/Rog 4/Wizard 4/Spellsword 4/Roge p-class 4 at 20th level. In combat, your attack bonus and hit points would be similar to an ordinary rogue. Your sneak attack would be lower but you'd be able to agument your abilities with feats and some low-level spells (through the spellsword's channel spell ability). [/QUOTE]
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