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<blockquote data-quote="JPicasso" data-source="post: 7206836" data-attributes="member: 6903804"><p>I like the attention to the fighter, doing some similar tweaks for my own game. One thing I would change, is revert back to the class progression as outlined in the PHB. Getting your archetype a level sooner really throws things out of whack with the other classes. It feels too much like a kludge from the start, rather than a tweak to help out a class.</p><p></p><p>Another thing I would suggest is highlighting the things that you've changed, so that we can compare how these improvements have changed the archetype. It would be nice not to have to drag out our PHB and follow along in two places. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Comments on the <strong>Champion</strong></p><p></p><p>So the major changes are improving the crit range and ... Is that it? Probably all that is needed. Champions are touted as being pretty effective anyways. So cool.</p><p>*personally* I would take out the INT based crit and just give incremental bonus to end the class with total crit range at 16-20 or 17-20. The Eldritch Knight is already fills the INT-Fighter.</p><p></p><p>One thing that I gave my Champions is Savage Attack Feat and Savager Attack. 3rd level gain Savage Attack (which is <em>about </em>the equivalent of +1 damage)</p><p>And at 5th level, when they get their second attack, they gain Savager Attack which is <u>all</u> weapon attacks can be re-rolled. (This helps TWF a bit) Savage attack is really minor, but for the player, it makes rolling damage more "fun".</p><p></p><p><em>on my lunch break, I"ll look at the other two this weekend.</em></p></blockquote><p></p>
[QUOTE="JPicasso, post: 7206836, member: 6903804"] I like the attention to the fighter, doing some similar tweaks for my own game. One thing I would change, is revert back to the class progression as outlined in the PHB. Getting your archetype a level sooner really throws things out of whack with the other classes. It feels too much like a kludge from the start, rather than a tweak to help out a class. Another thing I would suggest is highlighting the things that you've changed, so that we can compare how these improvements have changed the archetype. It would be nice not to have to drag out our PHB and follow along in two places. :) Comments on the [B]Champion[/B] So the major changes are improving the crit range and ... Is that it? Probably all that is needed. Champions are touted as being pretty effective anyways. So cool. *personally* I would take out the INT based crit and just give incremental bonus to end the class with total crit range at 16-20 or 17-20. The Eldritch Knight is already fills the INT-Fighter. One thing that I gave my Champions is Savage Attack Feat and Savager Attack. 3rd level gain Savage Attack (which is [I]about [/I]the equivalent of +1 damage) And at 5th level, when they get their second attack, they gain Savager Attack which is [U]all[/U] weapon attacks can be re-rolled. (This helps TWF a bit) Savage attack is really minor, but for the player, it makes rolling damage more "fun". [I]on my lunch break, I"ll look at the other two this weekend.[/I] [/QUOTE]
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