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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighters and other classes in a heavy gun campaign
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<blockquote data-quote="gamerprinter" data-source="post: 5821909" data-attributes="member: 50895"><p>Yeah, I'm not seeing a problem either. If you're talking about a 12th century fighter taking a time machine to some period where guns are common, then the fighter is facing some issues. I assume your fighters are from the same current period as when firearms are common.</p><p> </p><p>And yes, firearms are ranged touch attacks only within the first range increment, unless your gunslinger is spending grit to increase that range. </p><p> </p><p>The next point, unlike some peoples beliefs on how firearms work, revolvers are generally NOT one-shot kills, so what's the problem? So your fighter gets shot and takes some damage, if he can close in before a second shot, the situation becomes regular D&D, if your fighter has a melee weapon. Now he kills the gunslinger like he slays any other opponent.</p><p> </p><p>I don't see a problem.</p><p> </p><p>On another thread, I've created a <strong><a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/315983-shootist-magus-alternate-class.html" target="_blank">Shootist (magus archetype)</a></strong>. Think a magus with a revolver, especially suited to a high fantasy old west theme.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5821909, member: 50895"] Yeah, I'm not seeing a problem either. If you're talking about a 12th century fighter taking a time machine to some period where guns are common, then the fighter is facing some issues. I assume your fighters are from the same current period as when firearms are common. And yes, firearms are ranged touch attacks only within the first range increment, unless your gunslinger is spending grit to increase that range. The next point, unlike some peoples beliefs on how firearms work, revolvers are generally NOT one-shot kills, so what's the problem? So your fighter gets shot and takes some damage, if he can close in before a second shot, the situation becomes regular D&D, if your fighter has a melee weapon. Now he kills the gunslinger like he slays any other opponent. I don't see a problem. On another thread, I've created a [B][URL="http://www.enworld.org/forum/pathfinder-rpg-discussion/315983-shootist-magus-alternate-class.html"]Shootist (magus archetype)[/URL][/B]. Think a magus with a revolver, especially suited to a high fantasy old west theme. [/QUOTE]
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Fighters and other classes in a heavy gun campaign
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