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<blockquote data-quote="DEFCON 1" data-source="post: 8546899" data-attributes="member: 7006"><p>Heh... yeah, Xanathar's had to create a whole bunch of extra stuff after the fact because they realized how useless Tools were otherwise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And while I agree that you could give out Advantage for having Tools that matched skills you were using... how often does that really come up in any campaign? Pretending to be a smith? Maybe once in the entire campaign? So is adding more Tools really any kind of actual bonus? Especially considering this was all about giving the Fighter some out-of-combat utility... so how often is this character who probably has a lower CHA and no Deception proficiency ever going to pretend to be anyone?</p><p></p><p>I am more than willing to admit that there will be isolated incidents of certain Tools being fantastic to have in certain situations... but I don't think those situations come up nearly frequently enough to make anyone think that a class that now gets a Tool or two actually has any sort of true foot in the Exploration and Social pillars. At least not mechanically.</p><p></p><p>You want the Fighter to be more active in the Social pillar... you as the DM just let the players roleplay and react off of what they talk to you about-- and <em>not</em> overturn the reactions of what their characters say to you by forcing them to tack on a Persuasion check on top of the conversation. At least, that's my opinion on the matter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8546899, member: 7006"] Heh... yeah, Xanathar's had to create a whole bunch of extra stuff after the fact because they realized how useless Tools were otherwise. ;) And while I agree that you could give out Advantage for having Tools that matched skills you were using... how often does that really come up in any campaign? Pretending to be a smith? Maybe once in the entire campaign? So is adding more Tools really any kind of actual bonus? Especially considering this was all about giving the Fighter some out-of-combat utility... so how often is this character who probably has a lower CHA and no Deception proficiency ever going to pretend to be anyone? I am more than willing to admit that there will be isolated incidents of certain Tools being fantastic to have in certain situations... but I don't think those situations come up nearly frequently enough to make anyone think that a class that now gets a Tool or two actually has any sort of true foot in the Exploration and Social pillars. At least not mechanically. You want the Fighter to be more active in the Social pillar... you as the DM just let the players roleplay and react off of what they talk to you about-- and [I]not[/I] overturn the reactions of what their characters say to you by forcing them to tack on a Persuasion check on top of the conversation. At least, that's my opinion on the matter. :) [/QUOTE]
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