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General Tabletop Discussion
*Dungeons & Dragons
fighters and wizards both getting new toys?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6285818" data-attributes="member: 36874"><p>In fact, customization is such a small thing in 2E that not all splat brokeness in the world would be enough to really screw someone's game. Not even the much maligned bladesinger managed to wreak havoc into our games (in fact, to this day, when a player wants to be a bladesinger in my games, I tell him that I'm used to enforce the kit hindrances as described, and this is usually enough to discourage him).</p><p></p><p>In later editions, though, splat book customization takes the spotlight. See, fighting with two weapons is supposed to be ++ good, but here is this feat/prestige class that makes it +++++ good. Wild shape is also supposed to be +++ good, but here we have this feat that makes it +++++++++ good.</p><p></p><p>I know, for instance, that some of our DMs would look at Combat & Tactics weapon mastery rules and say "no way I'm letting all this brokeness into my game". One edition latter, improved critical range and increased weapon damage die had become bread and butter of any fighter worth his name, experienced players knew where to find the real gems.</p><p></p><p>I still want to see the numbers. I'm not totally convinced that a model based in selling rules bloat makes for a healthier business than a model based in selling adventures and campaign options. For everything I've seen from Mearls, it looks like WotC wants to try their hand in the second model now, since they've done a lot of the first for the last 15 years with mixed results.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6285818, member: 36874"] In fact, customization is such a small thing in 2E that not all splat brokeness in the world would be enough to really screw someone's game. Not even the much maligned bladesinger managed to wreak havoc into our games (in fact, to this day, when a player wants to be a bladesinger in my games, I tell him that I'm used to enforce the kit hindrances as described, and this is usually enough to discourage him). In later editions, though, splat book customization takes the spotlight. See, fighting with two weapons is supposed to be ++ good, but here is this feat/prestige class that makes it +++++ good. Wild shape is also supposed to be +++ good, but here we have this feat that makes it +++++++++ good. I know, for instance, that some of our DMs would look at Combat & Tactics weapon mastery rules and say "no way I'm letting all this brokeness into my game". One edition latter, improved critical range and increased weapon damage die had become bread and butter of any fighter worth his name, experienced players knew where to find the real gems. I still want to see the numbers. I'm not totally convinced that a model based in selling rules bloat makes for a healthier business than a model based in selling adventures and campaign options. For everything I've seen from Mearls, it looks like WotC wants to try their hand in the second model now, since they've done a lot of the first for the last 15 years with mixed results. [/QUOTE]
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