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General Tabletop Discussion
*Dungeons & Dragons
fighters and wizards both getting new toys?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6285844" data-attributes="member: 82106"><p>Actually there were some VERY broken things in the 2e supplements. The thing is that by the nature of 2e it was SORT OF moot. At low levels you could use some of the kits and some various tricks to do some stupidly sick things, compared with other level 1 PCs. However, 99% of it was things that were GOOD, but just being a wizard was already so over the top that by 7th level none of the tricky dicky stuff you could do with splatbook X really measured up to just being a human wizard or an elf fighter/wizard. On top of that the magic item lotto was so variable in its possible results that even pretty good starting builds were quickly swamped out. No amount of cheese could make a fighter that was as good as a basic 'unoptimized' 2e fighter with Gauntlets of Ogre Power. The cheese was also pretty smelly due to how tightly flavor and rules were tied together. You could be a dart throwing machine-gun but it was a lot more lame than some 4e optimization where your charges just really kick ass.</p><p></p><p>I don't know about the whole splat vs adventure thing. I think WotC has seen Paizo kick their asses in the market and they are just trying to emulate what they can of a successful model. Frankly I'm not sure the two companies are comparable and that what works for one will work for the other. Paizo has always had excellent writing and atmosphere in their products for whatever reason. They seem quite open and creative and they don't seem to worry too much about grand product plans and things. They just do what is cool. WotC is too deliberate, they have a PRODUCT LINE and a strategy and every adventure and book fits into some larger scheme. I think they can't achieve the level of spontaneousness that makes Paizo's strategy work for them. They may well find that, for them, the 'write lots of adventures and setting stuff' strategy will fail even worse than the 'pump out splatbooks' strategy of 4e. </p><p></p><p>Not that I want you to be wrong especially. I think 4e had far too few good adventures and anemic settings, which wasn't a good thing in the long run. I'm just not sure WotC can pull it off.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6285844, member: 82106"] Actually there were some VERY broken things in the 2e supplements. The thing is that by the nature of 2e it was SORT OF moot. At low levels you could use some of the kits and some various tricks to do some stupidly sick things, compared with other level 1 PCs. However, 99% of it was things that were GOOD, but just being a wizard was already so over the top that by 7th level none of the tricky dicky stuff you could do with splatbook X really measured up to just being a human wizard or an elf fighter/wizard. On top of that the magic item lotto was so variable in its possible results that even pretty good starting builds were quickly swamped out. No amount of cheese could make a fighter that was as good as a basic 'unoptimized' 2e fighter with Gauntlets of Ogre Power. The cheese was also pretty smelly due to how tightly flavor and rules were tied together. You could be a dart throwing machine-gun but it was a lot more lame than some 4e optimization where your charges just really kick ass. I don't know about the whole splat vs adventure thing. I think WotC has seen Paizo kick their asses in the market and they are just trying to emulate what they can of a successful model. Frankly I'm not sure the two companies are comparable and that what works for one will work for the other. Paizo has always had excellent writing and atmosphere in their products for whatever reason. They seem quite open and creative and they don't seem to worry too much about grand product plans and things. They just do what is cool. WotC is too deliberate, they have a PRODUCT LINE and a strategy and every adventure and book fits into some larger scheme. I think they can't achieve the level of spontaneousness that makes Paizo's strategy work for them. They may well find that, for them, the 'write lots of adventures and setting stuff' strategy will fail even worse than the 'pump out splatbooks' strategy of 4e. Not that I want you to be wrong especially. I think 4e had far too few good adventures and anemic settings, which wasn't a good thing in the long run. I'm just not sure WotC can pull it off. [/QUOTE]
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