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Fighters are amazing!
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<blockquote data-quote="TrippyHippy" data-source="post: 6489500" data-attributes="member: 27252"><p>The only thing that made me go ‘eh?’ with the Champion archetype was that the Remarkable Athletic feature talked of allowing the Fighter to add “half your proficiency bonus (round up) to any Strength, Dexterity or Constitution check you make that doesn’t already use your proficiency bonus”. </p><p></p><p>I thought this was odd because Fighters are already fully proficient in Strength and Constitution saves anyway, and the one skill between both of them is Athletics - which would more than likely already have a proficiency bonus too. So really, it was a bonus for Dexterity checks only - which is fine - although there’s no obvious way of recording the Half-Bonus on the character sheet. </p><p></p><p>Other than that the Champion is a nice, simple alternative to both Battlemaster and Eldritch Knight for those who don’t really want to play with the extra mechanics involved. And there are players like that I know.</p><p></p><p>The thing I like about the Fighter is that playing an intelligent warrior is now an entirely viable class option. When I started playing D&D, Intelligence (or Charisma) were pretty much dump stats for them, and all Fighters were a bit thick compared to other characters. To me, that is what made them boring back then. Now, however, Int (and Wis, and Cha) offers good bonuses in a number of skills that could be useful to a Fighter who can get extra proficiencies from their background and also fit the Battlemaster and Eldritch Knight archetypes well. Yep, I think the 5E Fighter is great fun.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6489500, member: 27252"] The only thing that made me go ‘eh?’ with the Champion archetype was that the Remarkable Athletic feature talked of allowing the Fighter to add “half your proficiency bonus (round up) to any Strength, Dexterity or Constitution check you make that doesn’t already use your proficiency bonus”. I thought this was odd because Fighters are already fully proficient in Strength and Constitution saves anyway, and the one skill between both of them is Athletics - which would more than likely already have a proficiency bonus too. So really, it was a bonus for Dexterity checks only - which is fine - although there’s no obvious way of recording the Half-Bonus on the character sheet. Other than that the Champion is a nice, simple alternative to both Battlemaster and Eldritch Knight for those who don’t really want to play with the extra mechanics involved. And there are players like that I know. The thing I like about the Fighter is that playing an intelligent warrior is now an entirely viable class option. When I started playing D&D, Intelligence (or Charisma) were pretty much dump stats for them, and all Fighters were a bit thick compared to other characters. To me, that is what made them boring back then. Now, however, Int (and Wis, and Cha) offers good bonuses in a number of skills that could be useful to a Fighter who can get extra proficiencies from their background and also fit the Battlemaster and Eldritch Knight archetypes well. Yep, I think the 5E Fighter is great fun. [/QUOTE]
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Fighters are amazing!
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