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Fighters are amazing!
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<blockquote data-quote="billd91" data-source="post: 6490109" data-attributes="member: 3400"><p>You don't need to be an expert game designer - you just need to have an idea what you want to achieve in the game. Do you want to reward cool ideas? Make the mechanic relatively easy and give the end result a little bit of a bonus. Want to up the challenge? Make the mechanic harder but give a bit more effect to sweeten the deal. And if you overdo it, don't overdo it the next time. As far as dealing with PCs who had to build something to get the effect, make it a little harder for anyone without that build to do it so that the investment is strictly better.</p><p></p><p>The one other thing you need is trust. Be honest with the players if you make things too easy and have to reel things back in. Give the players their due input opportunities. Make a decision you can defend with a decent rationale. Establish that and you won't have problems like in Cowboys and Indians - heading off those is pretty much exactly what having a trusted DM is for. And if you can't trust your DM to ameliorate those issues, then you're probably playing with the wrong DM.</p></blockquote><p></p>
[QUOTE="billd91, post: 6490109, member: 3400"] You don't need to be an expert game designer - you just need to have an idea what you want to achieve in the game. Do you want to reward cool ideas? Make the mechanic relatively easy and give the end result a little bit of a bonus. Want to up the challenge? Make the mechanic harder but give a bit more effect to sweeten the deal. And if you overdo it, don't overdo it the next time. As far as dealing with PCs who had to build something to get the effect, make it a little harder for anyone without that build to do it so that the investment is strictly better. The one other thing you need is trust. Be honest with the players if you make things too easy and have to reel things back in. Give the players their due input opportunities. Make a decision you can defend with a decent rationale. Establish that and you won't have problems like in Cowboys and Indians - heading off those is pretty much exactly what having a trusted DM is for. And if you can't trust your DM to ameliorate those issues, then you're probably playing with the wrong DM. [/QUOTE]
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