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Fighters are amazing!
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<blockquote data-quote="Gadget" data-source="post: 6490296" data-attributes="member: 23716"><p>It seems that the combat examples we are speaking of are pretty 'core to the structure of the game', and that while Gary was pretty big on 'The DM is The-Ultimate-Authority-and-Don't-Let-Anyone-tell-you-different' he was also strong on 'This is THE RULES (TM) and you must follow them' as evidenced by his many statements to fact, that many of the rules players needed where actually in the DMG and statements made in the rules themselves. And while relying on the DM to make rulings was inherent in 1E, they were usually supposed to within the framework that the rules provided. Giving fighters significant mechanical advantages to attacks that are not described in the rules may be a cool thing to do, but it seems to me if one wants to go that far, you're pretty much house ruling back in the feats you took out in the first place in one form or another. The difference being that the processing burden is merely shifted almost completely to the DM. </p><p></p><p></p><p></p><p>While your point is well taken, your example is flawed on several levels: First off being a possible violation of the no Religion/Politics rule; Secondly, I believe most Christians have never followed the Law of Moses as that was viewed as fulfilled and done by the events in the Gospels (Apologies if this is viewed as an egregious violation of policy, I will remove the comment if so). Lastly, 1e was probably the most house ruled version of any edition, largely because the rules themselves were such a hodgepodge themselves. I still am not sure how RAW initiative, surprise, grappling, overbearing vs overrunning were supposed to work; many people made adjustments or house rules to compensate or to make the game more playable. Running the game this way while adhering to largely RAW in other areas does not make one a hypocrite, let alone a 'dick', just a different play style than what you may be used to in your games.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6490296, member: 23716"] It seems that the combat examples we are speaking of are pretty 'core to the structure of the game', and that while Gary was pretty big on 'The DM is The-Ultimate-Authority-and-Don't-Let-Anyone-tell-you-different' he was also strong on 'This is THE RULES (TM) and you must follow them' as evidenced by his many statements to fact, that many of the rules players needed where actually in the DMG and statements made in the rules themselves. And while relying on the DM to make rulings was inherent in 1E, they were usually supposed to within the framework that the rules provided. Giving fighters significant mechanical advantages to attacks that are not described in the rules may be a cool thing to do, but it seems to me if one wants to go that far, you're pretty much house ruling back in the feats you took out in the first place in one form or another. The difference being that the processing burden is merely shifted almost completely to the DM. While your point is well taken, your example is flawed on several levels: First off being a possible violation of the no Religion/Politics rule; Secondly, I believe most Christians have never followed the Law of Moses as that was viewed as fulfilled and done by the events in the Gospels (Apologies if this is viewed as an egregious violation of policy, I will remove the comment if so). Lastly, 1e was probably the most house ruled version of any edition, largely because the rules themselves were such a hodgepodge themselves. I still am not sure how RAW initiative, surprise, grappling, overbearing vs overrunning were supposed to work; many people made adjustments or house rules to compensate or to make the game more playable. Running the game this way while adhering to largely RAW in other areas does not make one a hypocrite, let alone a 'dick', just a different play style than what you may be used to in your games. [/QUOTE]
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