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Fighters are amazing!
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<blockquote data-quote="KarinsDad" data-source="post: 6490953" data-attributes="member: 2011"><p>Avoiding RPGs like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>This is called a feature, not a flaw.</p><p></p><p>Nothing stops players from asking for more at any table. The DM is free to say yes or no, and the players are free to say hello or goodbye.</p><p></p><p></p><p>It can be just as bad (read as annoying to the other players) when the party whiner gets his way all of the time because the DM always says yes. Liberalism (and hence entitlement) should be limited to politics, not D&D. IMO. YMAAMV. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>As I taught my daughter long ago, moderation in all things. Always saying yes is not moderation. I'd prefer a middle of the road reasonable DM who makes rational adjudications any day to one who is too strict (says no most of the time) or too lenient (says yes most of the time). That middle of the road DM might not always allow me to have my PC try to do what I want him to try to do, but that would tend to be when I would be making unreasonable requests ("I want to throw my grappling hook with rope attached up 80 feet, have it catch, swing across the 100 foot chasm, attack the enemy, and I want to do all of this one handed because I have a shield strapped on"). Sure, a say yes DM might make that hard to do with high DCs and might make it take multiple rounds, but why waste everyone's time with such a hairbrained scheme? Just take the darn shield off so that you can throw a grapple and swing on a rope properly in the first place. Maybe it works, maybe it doesn't, but don't try to attempt nonsensical things just to get a minor +2 AC advantage if you get to the other side.</p><p></p><p>Back in the 3E days, I once had a situation where the PCs had to climb up a rope to get to a cave and when they got there, several of them expected that they had their shields ready when they got to the top (the fight started as soon as the first PC climbed up). I replied with "Oh, you wanted to climb with shields on? Ok. For those PCs who want to do this, let me up the DC and we will re-roll. I thought that everyone was just climbing normally.". This was a case of just say yes, but not because I always said yes. It's because it was reasonable (although extremely difficult) for PCs to do this.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6490953, member: 2011"] Avoiding RPGs like this. :p This is called a feature, not a flaw. Nothing stops players from asking for more at any table. The DM is free to say yes or no, and the players are free to say hello or goodbye. It can be just as bad (read as annoying to the other players) when the party whiner gets his way all of the time because the DM always says yes. Liberalism (and hence entitlement) should be limited to politics, not D&D. IMO. YMAAMV. :lol: As I taught my daughter long ago, moderation in all things. Always saying yes is not moderation. I'd prefer a middle of the road reasonable DM who makes rational adjudications any day to one who is too strict (says no most of the time) or too lenient (says yes most of the time). That middle of the road DM might not always allow me to have my PC try to do what I want him to try to do, but that would tend to be when I would be making unreasonable requests ("I want to throw my grappling hook with rope attached up 80 feet, have it catch, swing across the 100 foot chasm, attack the enemy, and I want to do all of this one handed because I have a shield strapped on"). Sure, a say yes DM might make that hard to do with high DCs and might make it take multiple rounds, but why waste everyone's time with such a hairbrained scheme? Just take the darn shield off so that you can throw a grapple and swing on a rope properly in the first place. Maybe it works, maybe it doesn't, but don't try to attempt nonsensical things just to get a minor +2 AC advantage if you get to the other side. Back in the 3E days, I once had a situation where the PCs had to climb up a rope to get to a cave and when they got there, several of them expected that they had their shields ready when they got to the top (the fight started as soon as the first PC climbed up). I replied with "Oh, you wanted to climb with shields on? Ok. For those PCs who want to do this, let me up the DC and we will re-roll. I thought that everyone was just climbing normally.". This was a case of just say yes, but not because I always said yes. It's because it was reasonable (although extremely difficult) for PCs to do this. [/QUOTE]
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