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Fighters are amazing!
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<blockquote data-quote="abirdcall" data-source="post: 6491894" data-attributes="member: 6748898"><p>It is your job to manage the pacing. </p><p></p><p>If you a run a game where people can just nova every encounter then you are weakening classes that can't do that.</p><p></p><p>I recommend looking up different pacing methods.</p><p></p><p>Here are some examples:</p><p></p><p>The Pendulum - Seen to be the default method. When encounters get hard, then easy, then hard, etc. Players will often choose this if they are allowed to choose the pacing.</p><p></p><p>The Pit - Encounters start easy, then get very hard, then drop down again but resources are depleted so even easier encounters are difficult.</p><p></p><p>The Vise - Encounters start easy but slowly get tougher.</p><p></p><p></p><p>In order to make it easier for me and to use the narrative as a tool I use the short rest = 1 day, long rest = 7 days variant. </p><p></p><p>You could try that if you are having trouble.</p><p></p><p>The main thing is that there should be consequences for dallying. Not all of the time of course. The pendulum is fine but things are dull if that is the norm.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6491894, member: 6748898"] It is your job to manage the pacing. If you a run a game where people can just nova every encounter then you are weakening classes that can't do that. I recommend looking up different pacing methods. Here are some examples: The Pendulum - Seen to be the default method. When encounters get hard, then easy, then hard, etc. Players will often choose this if they are allowed to choose the pacing. The Pit - Encounters start easy, then get very hard, then drop down again but resources are depleted so even easier encounters are difficult. The Vise - Encounters start easy but slowly get tougher. In order to make it easier for me and to use the narrative as a tool I use the short rest = 1 day, long rest = 7 days variant. You could try that if you are having trouble. The main thing is that there should be consequences for dallying. Not all of the time of course. The pendulum is fine but things are dull if that is the norm. [/QUOTE]
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