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Fighters are amazing!
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<blockquote data-quote="sidonunspa" data-source="post: 6491962" data-attributes="member: 4360"><p>As i said before.... play a champion with JUST heavy armor mastery (not a "choice" feat.. its always on, minimal "thinking" required and the Shield Mastery Feat... always an option, can use any time, no limit on uses) and then play one without those feats... </p><p></p><p>its a night and day difference in survivability (-3 damage seems small until your hit 10 times and saved 30hp of healing time/spells/potions) and flexability (shove as a bonus action, cover-like bonus from dex save spells and effects.. the most common save)</p><p></p><p></p><p></p><p>and not pick up new skills along the way... proficiency bonus is huge, without feats they will always be nearly passable when using those skills...</p><p></p><p>saves are nice but again, without the proficiency bonus (another choice though feats) your "mhu".... a +2 to charisma save is not going to do much against a DC: 15 save or suck effect... a +5 on the other hand... </p><p></p><p></p><p></p><p>see above, even if you choose "simple" feats like gaining skills or packing up a new save or gaining DR: 3 against melee attacks (heavy armor mastery) you are still light-years better then a stranded champion</p><p></p><p>feats do not always = complexity so this argument falls flat. </p><p></p><p></p><p></p><p>see above</p><p></p><p></p><p></p><p>I broke down before how dealing damage is commonly a far far better option then special maneuvers, unless you can get away with using them as a bonus action. the only acceptation is high AC targets, shoving them to get advantage on your next 2 attacks may be worth it.</p><p></p><p>but most of the time you want to take the target out so it stops dealing damage... the more actions you take away from the GM the better is it for your party</p><p></p><p></p><p></p><p></p><p>see what I said above, the CHA investment is really not worth it unless you have a CHA skill. </p><p></p><p>how do you get one after character creation 1) take a year to learn it... if the GM is nice 2) feat 3) mutli-class</p><p></p><p></p><p></p><p></p><p></p><p>never said they were not a good class... but they are far far far better when you allow feats.</p><p></p><p>they get more bang for the buck from feats then any other class because they can get more of them</p></blockquote><p></p>
[QUOTE="sidonunspa, post: 6491962, member: 4360"] As i said before.... play a champion with JUST heavy armor mastery (not a "choice" feat.. its always on, minimal "thinking" required and the Shield Mastery Feat... always an option, can use any time, no limit on uses) and then play one without those feats... its a night and day difference in survivability (-3 damage seems small until your hit 10 times and saved 30hp of healing time/spells/potions) and flexability (shove as a bonus action, cover-like bonus from dex save spells and effects.. the most common save) and not pick up new skills along the way... proficiency bonus is huge, without feats they will always be nearly passable when using those skills... saves are nice but again, without the proficiency bonus (another choice though feats) your "mhu".... a +2 to charisma save is not going to do much against a DC: 15 save or suck effect... a +5 on the other hand... see above, even if you choose "simple" feats like gaining skills or packing up a new save or gaining DR: 3 against melee attacks (heavy armor mastery) you are still light-years better then a stranded champion feats do not always = complexity so this argument falls flat. see above I broke down before how dealing damage is commonly a far far better option then special maneuvers, unless you can get away with using them as a bonus action. the only acceptation is high AC targets, shoving them to get advantage on your next 2 attacks may be worth it. but most of the time you want to take the target out so it stops dealing damage... the more actions you take away from the GM the better is it for your party see what I said above, the CHA investment is really not worth it unless you have a CHA skill. how do you get one after character creation 1) take a year to learn it... if the GM is nice 2) feat 3) mutli-class never said they were not a good class... but they are far far far better when you allow feats. they get more bang for the buck from feats then any other class because they can get more of them [/QUOTE]
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