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*TTRPGs General
Fighters are Weak? I think not!!
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<blockquote data-quote="Thresher" data-source="post: 1260551" data-attributes="member: 9983"><p>Looking over my collection of still active characters, and down here, not getting played enough is a 6th level LG human fighter.</p><p></p><p>From day one this little fighter was an absolute beat-down master, a few feat chains, a guisarme and it was delightful to just have it trip enemies over then smash the nuts off anything that charged though its threatened area. Basically its sort of made in response to the whinning of the casters having the party meleetards run off and no one to defend them, so I made up a 'defensive' tank and it surpassed and far exceeded my expectations in how effective it would be.</p><p>(And no spiked chain to be seen... god I hate that weapon)</p><p></p><p>I love playing this character when I can, its just so much simple fun! (having come from a 30th level wiz's spell selecting every morning, ugh, never playing another spellcaster in this bloody game)</p><p>So far, I think the nicest thing about playing a fighter was how easily they multiclass into just about any non-spellcasting class like rogue or monk for some flexibility and much needed the skill points, its annoying that someone decided to railroad them into skill selections by simply making them run, jump, climb, ug and hit stuff with other stuff. Maybe when DnD matures they'll give up on the idea of class skills and have something a bit more open, or maybe when I can get around to house ruling some more.</p><p></p><p>Its a bit disconcerting to see a lot of people bag out an essentially fun class, having seen fighters from 1st to 15th to 30th level they do one thing well, punish! A well tooled up and equiped fighter is something to be feared by GM's and players alike, the damage output on some high level tanks that are only marginally optimised is trully scary.</p><p>And they can keep doing it long after the casters run out of spells.</p></blockquote><p></p>
[QUOTE="Thresher, post: 1260551, member: 9983"] Looking over my collection of still active characters, and down here, not getting played enough is a 6th level LG human fighter. From day one this little fighter was an absolute beat-down master, a few feat chains, a guisarme and it was delightful to just have it trip enemies over then smash the nuts off anything that charged though its threatened area. Basically its sort of made in response to the whinning of the casters having the party meleetards run off and no one to defend them, so I made up a 'defensive' tank and it surpassed and far exceeded my expectations in how effective it would be. (And no spiked chain to be seen... god I hate that weapon) I love playing this character when I can, its just so much simple fun! (having come from a 30th level wiz's spell selecting every morning, ugh, never playing another spellcaster in this bloody game) So far, I think the nicest thing about playing a fighter was how easily they multiclass into just about any non-spellcasting class like rogue or monk for some flexibility and much needed the skill points, its annoying that someone decided to railroad them into skill selections by simply making them run, jump, climb, ug and hit stuff with other stuff. Maybe when DnD matures they'll give up on the idea of class skills and have something a bit more open, or maybe when I can get around to house ruling some more. Its a bit disconcerting to see a lot of people bag out an essentially fun class, having seen fighters from 1st to 15th to 30th level they do one thing well, punish! A well tooled up and equiped fighter is something to be feared by GM's and players alike, the damage output on some high level tanks that are only marginally optimised is trully scary. And they can keep doing it long after the casters run out of spells. [/QUOTE]
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