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Fighters are Weak? I think not!!
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<blockquote data-quote="takyris" data-source="post: 1261022" data-attributes="member: 5171"><p>There's gonna be someone who complains about every class.</p><p></p><p>Wizard: Not as many spells per day as sorcerer. Why shouldn't I be better than the sorcerer?</p><p></p><p>Sorcerer: Not as many spells known as the wizard. I'm forced into a limited role.</p><p></p><p>Fighter: Not enough skills.</p><p></p><p>Rogue: My non-combat abilities get ignored because magic can do them better.</p><p></p><p>Cleric: I'm the most powerful class in the game, and yet nobody wants to play me because most gamers still equate me to "Heals on Wheels". Wait, that's not a complaint...</p><p></p><p>Anyway, the fighter-rogue is great until you're fighting oozes, undead, constructs, and so on. I've also found that a lot of folks aren't making best use of their feats. If you're level 11 or so, by the third round of combat, you should know what your opponent's AC is -- and you should, therefore, be Power Attacking to improve your chances. If you don't wanna guess, write up some little Perlscript thingie that lets you input your primary attack bonus, number of attacks, BAB, and opponent's AC, and spits out the best combat option for you that round in terms of "Amount to Power Attack". As a DM, I'd rather have a player discreetly consult his laptop or Palm Pilot between turns and then quickly say, "Power Attack Five" than have them agonize over what to do and then sigh and just unload a full attack with nothing special on it.</p><p></p><p>My players are currently running through a d20 Modern Action Movie -- they're 12th level heroes fighting 2nd or 6th-level ordinaries, and watching their combat tactics evolve has been wonderful. They're power attacking, disarming the best weapon-wielders, tripping like nobody's business, and having a great old time. My only regret is that I keep rolling so well on the massive damage saves (which won't happen in D&D quite as often, I know).</p></blockquote><p></p>
[QUOTE="takyris, post: 1261022, member: 5171"] There's gonna be someone who complains about every class. Wizard: Not as many spells per day as sorcerer. Why shouldn't I be better than the sorcerer? Sorcerer: Not as many spells known as the wizard. I'm forced into a limited role. Fighter: Not enough skills. Rogue: My non-combat abilities get ignored because magic can do them better. Cleric: I'm the most powerful class in the game, and yet nobody wants to play me because most gamers still equate me to "Heals on Wheels". Wait, that's not a complaint... Anyway, the fighter-rogue is great until you're fighting oozes, undead, constructs, and so on. I've also found that a lot of folks aren't making best use of their feats. If you're level 11 or so, by the third round of combat, you should know what your opponent's AC is -- and you should, therefore, be Power Attacking to improve your chances. If you don't wanna guess, write up some little Perlscript thingie that lets you input your primary attack bonus, number of attacks, BAB, and opponent's AC, and spits out the best combat option for you that round in terms of "Amount to Power Attack". As a DM, I'd rather have a player discreetly consult his laptop or Palm Pilot between turns and then quickly say, "Power Attack Five" than have them agonize over what to do and then sigh and just unload a full attack with nothing special on it. My players are currently running through a d20 Modern Action Movie -- they're 12th level heroes fighting 2nd or 6th-level ordinaries, and watching their combat tactics evolve has been wonderful. They're power attacking, disarming the best weapon-wielders, tripping like nobody's business, and having a great old time. My only regret is that I keep rolling so well on the massive damage saves (which won't happen in D&D quite as often, I know). [/QUOTE]
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