Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fighters are Weak? I think not!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1261536" data-attributes="member: 5171"><p>Certainly. What I was <em>babbling</em> about was the fact that the evidence you're presenting as a solid argument that fighters needed a lot of fixing was not, in fact, solid evidence that fighters needed a lot of fixing.</p><p></p><p>I assumed, and herein may lie my error, that your definition of "no problems" was synonymous with "no complaints from players, no complaints from me". Since players rarely complain about their characters getting MORE powerful, or even the characters of their friends (provided that said friend does not negate any need for their own character as a result), I don't see that "the players didn't complain when I added a great deal of power" is evidence for "the fighter was severely in need of fixing".</p><p></p><p></p><p></p><p>I'm really not sure what you're babbling about here. Could you explain it in another way? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You keep trying to say "the fighter is underpowered", but it keeps coming out sounding like "I run a game that is unbalanced in such a way that the advantages of the fighter are not fully realized".</p><p></p><p>The thing about fighting feats, in my utterly subjective opinion, is that by and large, once you get past the few big cool ones, you end up with a lot of stuff that might be good but is not <strong>flashy</strong>. If you gave a fighter thirty-six feats at first level, with the caveat that every one of those feats had to be a skill-booster (Skill Focus, Alertness, Stealthy, etc.), he'd certainly be a ton more powerful, but he wouldn't necessarily be any flashier. As a result, his overpoweredness wouldn't be rubbed in the faces of the other players, and it is unlikely that players would complain about the extra thirty-six feats that the fighter was getting.</p><p></p><p>Does that mean that adding thirty-six feats to the fighter's class abilities as a first-level feature will not overpower the class?</p><p></p><p>What about giving the fighter 2d10 hit points per level instead of 1d10? Many players will never notice. The fighter will just need healing a bit less often. It's hardly a "flashy" ability. Unless the player makes a big deal of it ("Oh, no, I'm down to 179 of my 213 hit points!"), the other players will likely just think "Good, one person fewer to heal." Does that mean that adding an extra d10 hit die to each fighter level is a great idea? By your logic, it seems that we'll be seeing a lot of 2d10 HD first-level fighters with 36 extra feats.</p><p></p><p>The issue here is perceived power compared to actual power. In actual power, fighters are excellent. In perceived power, they stink, because their abilities are not cool or flashy. The player has to do all the work of making a fighter seem cool, whereas even a pretty lazy player can make a dude who flings balls of exploding fire seem pretty neat -- exploding fireballs are flashy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's the old rule about not giving crunchy bonuses for fluffy penalties -- no combat buffs in exchange for roleplaying drawbacks, and so forth. My opinion is that you are confusing the fighter's lack of flair for a genuine lack of power, and are giving him more power to compensate. The result will be a more powerful fighter who is still, in all likelihood, fairly dull -- but your players will be happy because they got a few free feats out of you.</p><p></p><p>Your mileage may vary, and no offense is intended -- except for the babbling bit. I'm firing back on the babbling bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="takyris, post: 1261536, member: 5171"] Certainly. What I was [i]babbling[/i] about was the fact that the evidence you're presenting as a solid argument that fighters needed a lot of fixing was not, in fact, solid evidence that fighters needed a lot of fixing. I assumed, and herein may lie my error, that your definition of "no problems" was synonymous with "no complaints from players, no complaints from me". Since players rarely complain about their characters getting MORE powerful, or even the characters of their friends (provided that said friend does not negate any need for their own character as a result), I don't see that "the players didn't complain when I added a great deal of power" is evidence for "the fighter was severely in need of fixing". I'm really not sure what you're babbling about here. Could you explain it in another way? :) You keep trying to say "the fighter is underpowered", but it keeps coming out sounding like "I run a game that is unbalanced in such a way that the advantages of the fighter are not fully realized". The thing about fighting feats, in my utterly subjective opinion, is that by and large, once you get past the few big cool ones, you end up with a lot of stuff that might be good but is not [b]flashy[/b]. If you gave a fighter thirty-six feats at first level, with the caveat that every one of those feats had to be a skill-booster (Skill Focus, Alertness, Stealthy, etc.), he'd certainly be a ton more powerful, but he wouldn't necessarily be any flashier. As a result, his overpoweredness wouldn't be rubbed in the faces of the other players, and it is unlikely that players would complain about the extra thirty-six feats that the fighter was getting. Does that mean that adding thirty-six feats to the fighter's class abilities as a first-level feature will not overpower the class? What about giving the fighter 2d10 hit points per level instead of 1d10? Many players will never notice. The fighter will just need healing a bit less often. It's hardly a "flashy" ability. Unless the player makes a big deal of it ("Oh, no, I'm down to 179 of my 213 hit points!"), the other players will likely just think "Good, one person fewer to heal." Does that mean that adding an extra d10 hit die to each fighter level is a great idea? By your logic, it seems that we'll be seeing a lot of 2d10 HD first-level fighters with 36 extra feats. The issue here is perceived power compared to actual power. In actual power, fighters are excellent. In perceived power, they stink, because their abilities are not cool or flashy. The player has to do all the work of making a fighter seem cool, whereas even a pretty lazy player can make a dude who flings balls of exploding fire seem pretty neat -- exploding fireballs are flashy. :) There's the old rule about not giving crunchy bonuses for fluffy penalties -- no combat buffs in exchange for roleplaying drawbacks, and so forth. My opinion is that you are confusing the fighter's lack of flair for a genuine lack of power, and are giving him more power to compensate. The result will be a more powerful fighter who is still, in all likelihood, fairly dull -- but your players will be happy because they got a few free feats out of you. Your mileage may vary, and no offense is intended -- except for the babbling bit. I'm firing back on the babbling bit. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighters are Weak? I think not!!
Top