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Fighters are Weak? I think not!!
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<blockquote data-quote="Epametheus" data-source="post: 1261760" data-attributes="member: 719"><p>How boring fighters are depends on how they're run.</p><p></p><p>Playing yet another "Hulk smash!" type with a two-hander can and will be boring.</p><p></p><p>I rather liked my dwarf that did kung-fu in spiked full plate, though. OA has good feats for that sort of thing. Especially Improved Grapple.</p><p></p><p>Armor spikes only do 1d6 damage, so killing someone with that guy was a long and gruesome process (though greatly sped up if the other fighter was nearby). But being able to say in all honesty "I've wrestled dragons, mind flayers, giants, and pyrohydras and won" is neat.</p><p></p><p>Okay, "survived" is more accurate in the case of the dragon.</p><p></p><p>Regardless, you have a lot of leeway as a fighter. It's all about what you do with that leeway. Fighters not being good at most skills didn't bother me. I stole the party's thunder when we fought battles; I'm not gonna tread on their toes in the areas where they <em>should</em> be better than me.</p><p></p><p>Granted, I also have the patience to sit around and just occasionally give advice (my dwarf was actually one of the smarter PCs) while the rest of the party did their business. I guess most players couldn't stand doing that.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1261760, member: 719"] How boring fighters are depends on how they're run. Playing yet another "Hulk smash!" type with a two-hander can and will be boring. I rather liked my dwarf that did kung-fu in spiked full plate, though. OA has good feats for that sort of thing. Especially Improved Grapple. Armor spikes only do 1d6 damage, so killing someone with that guy was a long and gruesome process (though greatly sped up if the other fighter was nearby). But being able to say in all honesty "I've wrestled dragons, mind flayers, giants, and pyrohydras and won" is neat. Okay, "survived" is more accurate in the case of the dragon. Regardless, you have a lot of leeway as a fighter. It's all about what you do with that leeway. Fighters not being good at most skills didn't bother me. I stole the party's thunder when we fought battles; I'm not gonna tread on their toes in the areas where they [i]should[/i] be better than me. Granted, I also have the patience to sit around and just occasionally give advice (my dwarf was actually one of the smarter PCs) while the rest of the party did their business. I guess most players couldn't stand doing that. [/QUOTE]
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