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Fighters are Weak? I think not!!
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<blockquote data-quote="Cbas10" data-source="post: 1262067" data-attributes="member: 6459"><p>Okay; I'll get over the powergaming bit. I promise to <em>try</em> not to harp on you guys anymore. </p><p></p><p>So, to the topic. Fighters boring, bland and underpowered? I think not! As I have already pointed out the array of feats they get and how you can use them for non-combat situations, I'll stick with the combat situations this time.</p><p></p><p>Barbarians: Instead of bonus feats, they can rage, get a tiny bit of Damage Reduction, and maybe some other minor things (I have never played a barbarian, so I cannot remember their stuff off the top of my head). Whoopidee-doo....while the Barbarian is getting all angry and stronger, he becomes easier to hit when a fighter uses a couple of extra feats for anything related to archery or staying out of the barbarian's way. So the barbarian has more hit points; on the average, he'll have 20 extra at 20th level.</p><p></p><p>Rangers: I have no idea why woodsmen should fight with two weapons (I call it the Drizz't Era of Rangers), but whatever. The archery path certainly helps them out, though. Not nearly as much as fighters, who can specialize in the weapons for nifty archery action, though. Rangers get Endurance and another feat or two as bonus feats. Not only can fighters match those feats, but they can still get better than the ranger - and I am only talking about the BONUS fighter feats. So the ranger gets a pet animal to help him fight. Might as well put a big bullseye on them; a stupid animal nuisance can easily help a serious threat flank at a key opportunity. Plus...they have fewer hit points.</p><p></p><p>Paladins: A few smites, a couple of very useful spells, and better saving throws. Meanwhile, the ability scores needed for those peripheral combat abilities detract from the physical abilities. Additionally, if the opponent is not evil or a demon or something, the fighter will be far less likely to lose advantages.</p><p></p><p>Think about it: 18 feats of combat goodness! Even at 10th level, that is still 9 feats compared to most classes' 5 or 6 (including bonuses). I'd have to TRY to find feats to take to fill all those slots. Additionally, if you open up other d20/OGL sources, fighter combat prowess goes off the charts.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1262067, member: 6459"] Okay; I'll get over the powergaming bit. I promise to [i]try[/i] not to harp on you guys anymore. So, to the topic. Fighters boring, bland and underpowered? I think not! As I have already pointed out the array of feats they get and how you can use them for non-combat situations, I'll stick with the combat situations this time. Barbarians: Instead of bonus feats, they can rage, get a tiny bit of Damage Reduction, and maybe some other minor things (I have never played a barbarian, so I cannot remember their stuff off the top of my head). Whoopidee-doo....while the Barbarian is getting all angry and stronger, he becomes easier to hit when a fighter uses a couple of extra feats for anything related to archery or staying out of the barbarian's way. So the barbarian has more hit points; on the average, he'll have 20 extra at 20th level. Rangers: I have no idea why woodsmen should fight with two weapons (I call it the Drizz't Era of Rangers), but whatever. The archery path certainly helps them out, though. Not nearly as much as fighters, who can specialize in the weapons for nifty archery action, though. Rangers get Endurance and another feat or two as bonus feats. Not only can fighters match those feats, but they can still get better than the ranger - and I am only talking about the BONUS fighter feats. So the ranger gets a pet animal to help him fight. Might as well put a big bullseye on them; a stupid animal nuisance can easily help a serious threat flank at a key opportunity. Plus...they have fewer hit points. Paladins: A few smites, a couple of very useful spells, and better saving throws. Meanwhile, the ability scores needed for those peripheral combat abilities detract from the physical abilities. Additionally, if the opponent is not evil or a demon or something, the fighter will be far less likely to lose advantages. Think about it: 18 feats of combat goodness! Even at 10th level, that is still 9 feats compared to most classes' 5 or 6 (including bonuses). I'd have to TRY to find feats to take to fill all those slots. Additionally, if you open up other d20/OGL sources, fighter combat prowess goes off the charts. [/QUOTE]
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