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Fighters are Weak? I think not!!
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<blockquote data-quote="I'm A Banana" data-source="post: 1262442" data-attributes="member: 2067"><p>Let's take a look at the other combat classes for a minute:</p><p></p><p>* Barbarian: Walking target. More HP? Woop dee doo. Not being able to wear heavy armor makes them a big, damage absorbing mook. Sure, they can dish out more damage than a fighter, but only for a bit, then they're useless, and a second-level spell undoes them. The Fighter, meanwhile, can dish out his slightly less damage more consistantly over the course of a dungeon. In one combat, the Barbarian is going to seem to shine. Through an adventure, not so.</p><p></p><p>* Paladin: Sure, they're great at smashing up fiends, but so what? So's a Cleric. Paladins are hardly physically powerful creatures, at most being able to smite something for craps and giggles while on their pokemount charging with a lance. A fighter can do all that except the smite, which is no great claptraps. And facing lawful or good adversaries (or even those who simply aren't POWERED BY TEH EVUL!), a fighter clearly comes out ahead.</p><p></p><p>* Ranger: The woodsman is as frail as a twig. Once you spot the blighters, they fall like chaff before the flail (or pretty much anything else). Nearly everything a ranger gets (like a paladin) can be done with feats earlier by a fighter, and the ranger's left with some stealth and a pet meatbag, I mean animal companion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* Cleric. Some gripe about the clerics UBER POWERZ, so we might as well bring him in. Give him War and Destruction, too, why not. Give him some buffs, and send him scampering. Now he's as well defended as a fighter, plus with uberstats. Well, (a) those buffs would've worked better on the fighter in the firstplace, (b) you've spent your entire class's power making up for the area in which you lack, (c) you don't have healing or divination left, which basically makes you a one-trick pony who the fighter STILL outclasses when the enemies get dispellin'. And he won't be the frail little twig like the Ranger, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So the point is no one comes close to the fighter in doing what he does. Just make sure you actually know what he's supposed to do before you change him to, say, meet the barbarian's role and then some....</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1262442, member: 2067"] Let's take a look at the other combat classes for a minute: * Barbarian: Walking target. More HP? Woop dee doo. Not being able to wear heavy armor makes them a big, damage absorbing mook. Sure, they can dish out more damage than a fighter, but only for a bit, then they're useless, and a second-level spell undoes them. The Fighter, meanwhile, can dish out his slightly less damage more consistantly over the course of a dungeon. In one combat, the Barbarian is going to seem to shine. Through an adventure, not so. * Paladin: Sure, they're great at smashing up fiends, but so what? So's a Cleric. Paladins are hardly physically powerful creatures, at most being able to smite something for craps and giggles while on their pokemount charging with a lance. A fighter can do all that except the smite, which is no great claptraps. And facing lawful or good adversaries (or even those who simply aren't POWERED BY TEH EVUL!), a fighter clearly comes out ahead. * Ranger: The woodsman is as frail as a twig. Once you spot the blighters, they fall like chaff before the flail (or pretty much anything else). Nearly everything a ranger gets (like a paladin) can be done with feats earlier by a fighter, and the ranger's left with some stealth and a pet meatbag, I mean animal companion. :) * Cleric. Some gripe about the clerics UBER POWERZ, so we might as well bring him in. Give him War and Destruction, too, why not. Give him some buffs, and send him scampering. Now he's as well defended as a fighter, plus with uberstats. Well, (a) those buffs would've worked better on the fighter in the firstplace, (b) you've spent your entire class's power making up for the area in which you lack, (c) you don't have healing or divination left, which basically makes you a one-trick pony who the fighter STILL outclasses when the enemies get dispellin'. And he won't be the frail little twig like the Ranger, either. :) So the point is no one comes close to the fighter in doing what he does. Just make sure you actually know what he's supposed to do before you change him to, say, meet the barbarian's role and then some.... [/QUOTE]
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Fighters are Weak? I think not!!
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