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Fighters are Weak? I think not!!
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<blockquote data-quote="ruleslawyer" data-source="post: 1263077" data-attributes="member: 1757"><p>You play a different game than I do, then, tacky. Either the barbarian is smart enough to save up his rages, or he isn't. Against anything that's a sortie or testing encounter, the bbn can hold back on rage; his hit points and feats, plus judicious use of Power Attack, will hold him in fine stead. </p><p></p><p>And this leads us to the big problem: Non-exclusivity of the fighter's core ability. Anyone can take the useful feats if they want to; the fighter just has more of them. Not everyone can use evasion, or cast spells, or rage.</p><p></p><p>You mean campaigns that allow teleportation, or rope tricks, or just plain retreat? At high levels, when casters are really taking off, and getting plenty of spells and items with which to last longer and longer, they're simultaneously getting the ability to limit their number of encounters per day with some ease. DM "tactics" to continually harry spellcasters with those resources smack more of contrivance than anything else.</p><p></p><p>Item dependency is NOT an advantage. Any character can pick up these items, for exactly the same cost as a fighter. The fact that the fighter needs these items to stand up to opponents is a liability, not an advantage.</p><p></p><p>Barbarians and PrC fighters can take these feats too, and do a better job with them.</p><p></p><p>On a full attack. With a lot of luck. Being able to dish out lots of damage in non-tactical melee (yeah, you heard right; full attacks are hard to pull off) isn't uber; it's good. And this is what fighters SHOULD be doing, and should be best at. Yet a barbarian or multiclassed fighter can do just as much damage and have just as many hp or more. Worse still, the barb doesn't even incur any penalties for raging at this point, meaning that he can do it for basically every encounter, all the time, without suffering in between.</p><p></p><p>Of course, an archer is able to pull this off nicely at epic levels, but here again, the fighter pales in comparison to the fighter/PrC, ranger/PrC, or combination thereof.</p><p></p><p>This is where we disagree. I'm not whining about how much fighter-<em>types</em> are shafted in the game, but rather about how the straight fighter doesn't really compare with his multiclass or PrC counterparts. Thus my suggestion that high-level fighter abilities might be a good idea.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1263077, member: 1757"] You play a different game than I do, then, tacky. Either the barbarian is smart enough to save up his rages, or he isn't. Against anything that's a sortie or testing encounter, the bbn can hold back on rage; his hit points and feats, plus judicious use of Power Attack, will hold him in fine stead. And this leads us to the big problem: Non-exclusivity of the fighter's core ability. Anyone can take the useful feats if they want to; the fighter just has more of them. Not everyone can use evasion, or cast spells, or rage. You mean campaigns that allow teleportation, or rope tricks, or just plain retreat? At high levels, when casters are really taking off, and getting plenty of spells and items with which to last longer and longer, they're simultaneously getting the ability to limit their number of encounters per day with some ease. DM "tactics" to continually harry spellcasters with those resources smack more of contrivance than anything else. Item dependency is NOT an advantage. Any character can pick up these items, for exactly the same cost as a fighter. The fact that the fighter needs these items to stand up to opponents is a liability, not an advantage. Barbarians and PrC fighters can take these feats too, and do a better job with them. On a full attack. With a lot of luck. Being able to dish out lots of damage in non-tactical melee (yeah, you heard right; full attacks are hard to pull off) isn't uber; it's good. And this is what fighters SHOULD be doing, and should be best at. Yet a barbarian or multiclassed fighter can do just as much damage and have just as many hp or more. Worse still, the barb doesn't even incur any penalties for raging at this point, meaning that he can do it for basically every encounter, all the time, without suffering in between. Of course, an archer is able to pull this off nicely at epic levels, but here again, the fighter pales in comparison to the fighter/PrC, ranger/PrC, or combination thereof. This is where we disagree. I'm not whining about how much fighter-[i]types[/i] are shafted in the game, but rather about how the straight fighter doesn't really compare with his multiclass or PrC counterparts. Thus my suggestion that high-level fighter abilities might be a good idea. [/QUOTE]
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