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General Tabletop Discussion
*Pathfinder & Starfinder
Fighters as enchanters?
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<blockquote data-quote="magnas_veritas" data-source="post: 702494" data-attributes="member: 9524"><p>1. You're adding a capability that the class does not have. OF COURSE IT'S GOING TO COST MORE!!!! You can't get something for nothing.</p><p></p><p>2. Special abilities usually require spells. How can a fighter, who can't cast spells, POSSIBLY put those in? It's not enough that you're letting a fighter make a +3 sword at 15th level, but he has to be able to make it keen, holy, and wounding to boot?</p><p></p><p>This is why I wrote them like that. They're supposed to be limited, and not as flexible as Craft Magic Arms & Armor. If we're saying that the crafter is imbuing magic into the weapon/armor, then it's going to relate to their Craft ranks, and, now that I think of it, should probably have a massive penalty attached as well...such as a -10*enhancement bonus penalty to the Craft check, and more XP and time required.</p><p></p><p>Honestly, after writing those, I decided that they really should be Epic feats. Only the greatest smiths in the world should be able to forge magic weapons without being casters.</p><p></p><p></p><p></p><p>Why? If the fighter wants to make magic weapons and armor, he can hold off on climbing and riding. It depends on what he wants to do. I've a rogue with an Int of 22, and he still doesn't have enough skill points for everything he wants. </p><p></p><p>And if a wizard or cleric wants to waste two+ feats and a lot of skill ranks on this, fine with me...it's amazingly less efficient than the Craft Magic Arms & Armor feat.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="magnas_veritas, post: 702494, member: 9524"] 1. You're adding a capability that the class does not have. OF COURSE IT'S GOING TO COST MORE!!!! You can't get something for nothing. 2. Special abilities usually require spells. How can a fighter, who can't cast spells, POSSIBLY put those in? It's not enough that you're letting a fighter make a +3 sword at 15th level, but he has to be able to make it keen, holy, and wounding to boot? This is why I wrote them like that. They're supposed to be limited, and not as flexible as Craft Magic Arms & Armor. If we're saying that the crafter is imbuing magic into the weapon/armor, then it's going to relate to their Craft ranks, and, now that I think of it, should probably have a massive penalty attached as well...such as a -10*enhancement bonus penalty to the Craft check, and more XP and time required. Honestly, after writing those, I decided that they really should be Epic feats. Only the greatest smiths in the world should be able to forge magic weapons without being casters. Why? If the fighter wants to make magic weapons and armor, he can hold off on climbing and riding. It depends on what he wants to do. I've a rogue with an Int of 22, and he still doesn't have enough skill points for everything he wants. And if a wizard or cleric wants to waste two+ feats and a lot of skill ranks on this, fine with me...it's amazingly less efficient than the Craft Magic Arms & Armor feat. Brad [/QUOTE]
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Fighters as enchanters?
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