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Fighters didn't matter after 11th level?
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<blockquote data-quote="billd91" data-source="post: 4714989" data-attributes="member: 3400"><p>I haven't seen it either, frankly, but then my players aren't into the scry/buff/teleport method of adventuring either. There are, for one thing, too many PCs for that to work terribly efficiently.</p><p></p><p>I do think that the 3e cleric buffs go too far. It takes time to put them into effect, that's true, but a couple rounds of buff time is sufficient to be obnoxious. But that's not part and parcel of high level play. That's a pair of spells that are too powerful and play too nicely with each other and other buff spells.</p></blockquote><p></p>
[QUOTE="billd91, post: 4714989, member: 3400"] I haven't seen it either, frankly, but then my players aren't into the scry/buff/teleport method of adventuring either. There are, for one thing, too many PCs for that to work terribly efficiently. I do think that the 3e cleric buffs go too far. It takes time to put them into effect, that's true, but a couple rounds of buff time is sufficient to be obnoxious. But that's not part and parcel of high level play. That's a pair of spells that are too powerful and play too nicely with each other and other buff spells. [/QUOTE]
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Fighters didn't matter after 11th level?
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