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Fighters didn't matter after 11th level?
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4714997" data-attributes="member: 1068"><p><strong>Yes</strong></p><p></p><p>I pretty much agree with Rob's points.</p><p></p><p>Certainly, in my 3E games I find myself using house rules and availability of splatbooks to attempt to rein in the spellcasters and help the martial types.</p><p></p><p>I think one big problem is saving throws, specifically the will save. In my opinion, it was a mistake to tie the will save to a mental stat. It seems to me that part of the high level fighter's schtick should be that he has an indominatable soul -- if his will save was significantly better than the other classes it would go a long way to making him more relevant at higher levels.</p><p></p><p>With regards to scry/buff/teleport, well this is another area where 3E failed. The PCs should not be able to scry their opponents and wait until they have to go to the toilet to 'drop in'. It's extremely unheroic and unfun. I am glad that 4E fixed this , as I have work to make sure it doesn't become a problem in my 3E games.</p><p></p><p>And yeah, clerics do sortof overshadow fighters at high levels when they're tricked out as melee machines. There's a sortof social contract in 3E regarding the cleric: 'you get to have the most powerful class, but you have to spend your rounds healing the others'. When the PC doesn't folllow the social contract and instead becomes a fighter, the guy playing the fighter pretty much gets screwed. This is yet another thing 4E fixed, although I have to say I'm really unhappy with the way clerics throw around radiant damage in 4E.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4714997, member: 1068"] [b]Yes[/b] I pretty much agree with Rob's points. Certainly, in my 3E games I find myself using house rules and availability of splatbooks to attempt to rein in the spellcasters and help the martial types. I think one big problem is saving throws, specifically the will save. In my opinion, it was a mistake to tie the will save to a mental stat. It seems to me that part of the high level fighter's schtick should be that he has an indominatable soul -- if his will save was significantly better than the other classes it would go a long way to making him more relevant at higher levels. With regards to scry/buff/teleport, well this is another area where 3E failed. The PCs should not be able to scry their opponents and wait until they have to go to the toilet to 'drop in'. It's extremely unheroic and unfun. I am glad that 4E fixed this , as I have work to make sure it doesn't become a problem in my 3E games. And yeah, clerics do sortof overshadow fighters at high levels when they're tricked out as melee machines. There's a sortof social contract in 3E regarding the cleric: 'you get to have the most powerful class, but you have to spend your rounds healing the others'. When the PC doesn't folllow the social contract and instead becomes a fighter, the guy playing the fighter pretty much gets screwed. This is yet another thing 4E fixed, although I have to say I'm really unhappy with the way clerics throw around radiant damage in 4E. Ken [/QUOTE]
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Fighters didn't matter after 11th level?
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