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Fighters didn't matter after 11th level?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4715065" data-attributes="member: 710"><p>There were certain ways to keep Fighters (including Fighter "off-shots" like Barbarians/Ranger) relevant. The trick was to spend a lot of spells buffing them.</p><p></p><p>Of course, that means they weren't at their best without the Cleric and Wizard around, and that hurts a lot. But if you did this, a Fighter will keep mattering even way beyond 11th level. At least in combat.</p><p>The situation looks worse outside of combat. The Fighter just doesn't get divinations, illusions or teleportation effects. Flight is somewhat available via magic items.</p><p></p><p>If the Cleric and Wizard horde for themselves, I think a Fighter or Rogue wouldn't have much to contribute on their own. Without the various defensive and offensive buffs, it's just hard to stay alive long enough to really affect the outcomes of combat.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4715065, member: 710"] There were certain ways to keep Fighters (including Fighter "off-shots" like Barbarians/Ranger) relevant. The trick was to spend a lot of spells buffing them. Of course, that means they weren't at their best without the Cleric and Wizard around, and that hurts a lot. But if you did this, a Fighter will keep mattering even way beyond 11th level. At least in combat. The situation looks worse outside of combat. The Fighter just doesn't get divinations, illusions or teleportation effects. Flight is somewhat available via magic items. If the Cleric and Wizard horde for themselves, I think a Fighter or Rogue wouldn't have much to contribute on their own. Without the various defensive and offensive buffs, it's just hard to stay alive long enough to really affect the outcomes of combat. [/QUOTE]
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Fighters didn't matter after 11th level?
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