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Fighters didn't matter after 11th level?
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<blockquote data-quote="Nymrohd" data-source="post: 4716070" data-attributes="member: 59126"><p>Well I did not have a pure fighter in my game but our Jhimari Peacekeaper triton was more melee than caster and he was never overshadowed (until Dagon ate him . . .). And I think the reason was simple. He could move anywhere the monsters could because they were all underwater, and he had decent ranged options. A normal fighter can also have these as long as he gets the proper buffs or wondrous items. There are protective measures for almost everything in 3.5 but there are also countermeasures.</p><p>The main problem is that as in all games of the genre, the optimised character can dominate the battlefield to the expense of the average character. And with the wealth of options in 3.5 in a system that did not inherently support balance on its basic structure (like 4E does), it was inevitable that some players would be able to break the system. And the classes with the most options (primary spellcasters) would be the most likely candidates for optimization. If all your players frequented the CharOP boards, then your party would probably be balanced and could have a fighter (or at least someone with a few levels of fighter and a melee build).</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4716070, member: 59126"] Well I did not have a pure fighter in my game but our Jhimari Peacekeaper triton was more melee than caster and he was never overshadowed (until Dagon ate him . . .). And I think the reason was simple. He could move anywhere the monsters could because they were all underwater, and he had decent ranged options. A normal fighter can also have these as long as he gets the proper buffs or wondrous items. There are protective measures for almost everything in 3.5 but there are also countermeasures. The main problem is that as in all games of the genre, the optimised character can dominate the battlefield to the expense of the average character. And with the wealth of options in 3.5 in a system that did not inherently support balance on its basic structure (like 4E does), it was inevitable that some players would be able to break the system. And the classes with the most options (primary spellcasters) would be the most likely candidates for optimization. If all your players frequented the CharOP boards, then your party would probably be balanced and could have a fighter (or at least someone with a few levels of fighter and a melee build). [/QUOTE]
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Fighters didn't matter after 11th level?
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