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Fighters didn't matter after 11th level?
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<blockquote data-quote="OchreJelly" data-source="post: 4716506" data-attributes="member: 62056"><p>If a problem exists with a game, should it not be addressed? In the early days of 3E development Ryan Dancey <a href="http://insaneangel.com/insaneangel/RPG/Stuff/Dancey.html" target="_blank">discovered</a> that the key problem TSR had was that it didn't listen to its customers. WotC can be credited with starting a process of actually listening and doing their homework to address issues players had with the game. By doing actual market research, and performing focus groups, surveys etc. they found some surprising results. </p><p></p><p>I feel like I can safely say that even back then there wasn't 100% agreement among gamers as to what was a problem with the game and what wasn't. But if their findings were such that a certain number of players claim that "THACO is hard" or for a pre-4E example, "grapple rules are a pain" then I think it's pretty fair to flag that as something to change, <em>even if it was never a problem at your table</em>.</p><p></p><p>I guess I count myself as one of the lucky ones in that when the punchlist of improvements was revealed for 4E I found myself saying "yes!" to every single one of them, even though WotC never asked me personally, but it was clear there were others who shared my concerns with the game. </p><p></p><p>I'm really not trying to say 4E is perfect, but my larger, meta-point is that to argue that something wasn't ever problematic at your table does not equate to the problem not existing.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4716506, member: 62056"] If a problem exists with a game, should it not be addressed? In the early days of 3E development Ryan Dancey [URL="http://insaneangel.com/insaneangel/RPG/Stuff/Dancey.html"]discovered[/URL] that the key problem TSR had was that it didn't listen to its customers. WotC can be credited with starting a process of actually listening and doing their homework to address issues players had with the game. By doing actual market research, and performing focus groups, surveys etc. they found some surprising results. I feel like I can safely say that even back then there wasn't 100% agreement among gamers as to what was a problem with the game and what wasn't. But if their findings were such that a certain number of players claim that "THACO is hard" or for a pre-4E example, "grapple rules are a pain" then I think it's pretty fair to flag that as something to change, [I]even if it was never a problem at your table[/I]. I guess I count myself as one of the lucky ones in that when the punchlist of improvements was revealed for 4E I found myself saying "yes!" to every single one of them, even though WotC never asked me personally, but it was clear there were others who shared my concerns with the game. I'm really not trying to say 4E is perfect, but my larger, meta-point is that to argue that something wasn't ever problematic at your table does not equate to the problem not existing. [/QUOTE]
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