Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OchreJelly" data-source="post: 4716554" data-attributes="member: 62056"><p>I think there have been numerous examples in this thread. People have posted how a fighter can be on the same playing field as a wizard in terms of out-of-combat spells (flight, planeshifting, teleporting etc.). It costs them only a few feats if they want to be ritualists but they can do so if they want, rather than attempting to multiclass. </p><p></p><p>Likewise, beyond scry/buff/teleport a lot of the things that made casters gods before have been downplayed. No more longterm buff sets, no invis casters flying constantly 600 feet from the fight. No long term combat flight really anywhere, no polymorph abuse, no army of summonables, no save-or-die. Strangely there's a lot more combat teleporting, but it doesn't really take anything from the fighter. </p><p> </p><p>Part of it of seeing it, however, will involve getting into the 4E mindset. The system supports much more cooperation amongst players. The fighter does his thing, and the wizard does his other thing. The other players at the table will both be grateful that both are there. I don't think there's a better way to get more concrete than that other than by suggesting to give it a play session or two. In play you really see it.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4716554, member: 62056"] I think there have been numerous examples in this thread. People have posted how a fighter can be on the same playing field as a wizard in terms of out-of-combat spells (flight, planeshifting, teleporting etc.). It costs them only a few feats if they want to be ritualists but they can do so if they want, rather than attempting to multiclass. Likewise, beyond scry/buff/teleport a lot of the things that made casters gods before have been downplayed. No more longterm buff sets, no invis casters flying constantly 600 feet from the fight. No long term combat flight really anywhere, no polymorph abuse, no army of summonables, no save-or-die. Strangely there's a lot more combat teleporting, but it doesn't really take anything from the fighter. Part of it of seeing it, however, will involve getting into the 4E mindset. The system supports much more cooperation amongst players. The fighter does his thing, and the wizard does his other thing. The other players at the table will both be grateful that both are there. I don't think there's a better way to get more concrete than that other than by suggesting to give it a play session or two. In play you really see it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
Top