Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 4716802" data-attributes="member: 151"><p>The problem with a discussion like this is that many folks anecdotal evidence is often incomplete. This matters with references to things like play-style, campaign breadth, character choices, group dynamics, available rules supplements and so forth.</p><p></p><p>I've run several 3/3.5e campaigns. My main game ran for 6.5 years, running from 1st level to 28th level. We had 6 players consisting of a cleric, rogue, paladin, fighter (archer), wizard and first a second fighter (archer) who was later replaced by a druid. All characters eventually took prestige classes and most WotC supplements were adapted into the game.</p><p></p><p>Were the paladin and fighters outclassed by the wizard, cleric and druid at higher levels? The answer is a solid: <em>sometimes yes, sometimes no</em>.</p><p></p><p>Example 1: The party and associated mounts, pets, cohorts and so forth are 17-18th level. In a desperate act, they seek out the enemy assaulting the town under their protection and discover that it is a Winter Wight (CR 23). It is arrogant, toying with them as blow upon blow misses, arrows fail to render harm, its wounds repair themselves and spells bounce off of him like spitballs. The party considers fleeing to avoid a TPK, as it's clear that the Wight could finish them off if it desired to do so. But then spell number 28, from the wizard, results in a natural '1', destroying the winter wight instantly, ending the combat...the only such roll that would allow it to fail a save. Neither the archer, rogue nor paladin could have accomplished such a feat. Combat ends.</p><p></p><p>Example 2: The party is 11th-12th level, travelling into the north. While camped out on a treacherous mountain pass, giants attack. Throwing boulders from up the pass at the cave the party has camped in, battle is enjoined. Rolling a boulder before them, the giants approach, using it as as a shield for cover. The wizard summons a massive illusion to distract them, then peppers them with spells from a long distance. The cleric, by comparison, makes stew around the campfire, feeding the equally bored rogue. The Paladin makes a show of standing in the cave entrance, but only one giant closes the gap. After the wizard destroys the boulder, the archers and wizard do horrible damage to them. Combat ends.</p><p></p><p>Example 3: The heroes are 21st level and facing a full-scale Githyanki invasion force. 250 gith fighters, two astral dreadnoughts, 10 dragon-riders gith knights, 20 gith group-leaders, 4 undead ghostly gith (CR20), 2 templated githyanki gish, 1 23rd level caster. End result? The druid uses flames to wipe out dozens of gith per round. The cleric decimates the super-gith ghosts. The wizard begins destroying things left and right. The paladin begins fighting the dragonriders in jousts. The rogue sneaks up on the casters and begins murdering them in earnest. The archer uses the benefits of range and magical powers to target enemies with unerring accuracy. Players force few survivors to retreat to the astral, where they will soon follow to find and kill the Githyanki Queen herself.</p><p></p><p>Example 4: The players are racing to free slaves from a mining colony and defeat an evil clockwork abomination and his extraplanar army. Archers drop the attackers at extreme range, but then the Bodaks arrive. Only the cleric has a chance to protect the party and stop them. When the devourer attacks, the paladin only barely escapes with his soul, until the cleric puts it down. The archers and rogue are totally ineffective aginst them.</p><p></p><p></p><p>The trend I've not discussed here (without going into massive detail) is that in each combat, terrain played a major part, ranged attackers were more effective and magic was a necessity. As the levels grew higher, magic was needed simply to survive (why did the cleric sit the battle out? Because he was loaded for bear with healing and restoration powers...but those aren't terribly useful in the middle of a fire-fight). Magic <em>could</em> have been unbalancing if not for two things:</p><p></p><p>1.) I don't play with JERKS.</p><p>2.) The party worked as a team.</p><p></p><p>Through the majority of the game, each player could dominate in their category...though spell-casters had the opportunity to co-opt other roles if they put their minds to it....something the other characters could not. The cleric and wizard used things like Limited Wish or Miracle, but the Paladin set the game record for most damage dealt in one round (something like 230 points? I'd have to check the old story hour). </p><p></p><p>In all honesty, before I fully grasped 3e at high levels, the main threat to game balance was the archers, not the spellcasters. That's entirely my fault, though, and not the system's mistake. On the other hand, stories became much more challenging to write at first, with so many options placed in the players' hands by spells and magic items. I can see how some would run into this problem...and I think we had it happen some times. </p><p></p><p>But I can't say that it was a consistent problem for us. I worked hard to make sure that each character had their time to shine, melee and ranged fighters included.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 4716802, member: 151"] The problem with a discussion like this is that many folks anecdotal evidence is often incomplete. This matters with references to things like play-style, campaign breadth, character choices, group dynamics, available rules supplements and so forth. I've run several 3/3.5e campaigns. My main game ran for 6.5 years, running from 1st level to 28th level. We had 6 players consisting of a cleric, rogue, paladin, fighter (archer), wizard and first a second fighter (archer) who was later replaced by a druid. All characters eventually took prestige classes and most WotC supplements were adapted into the game. Were the paladin and fighters outclassed by the wizard, cleric and druid at higher levels? The answer is a solid: [i]sometimes yes, sometimes no[/i]. Example 1: The party and associated mounts, pets, cohorts and so forth are 17-18th level. In a desperate act, they seek out the enemy assaulting the town under their protection and discover that it is a Winter Wight (CR 23). It is arrogant, toying with them as blow upon blow misses, arrows fail to render harm, its wounds repair themselves and spells bounce off of him like spitballs. The party considers fleeing to avoid a TPK, as it's clear that the Wight could finish them off if it desired to do so. But then spell number 28, from the wizard, results in a natural '1', destroying the winter wight instantly, ending the combat...the only such roll that would allow it to fail a save. Neither the archer, rogue nor paladin could have accomplished such a feat. Combat ends. Example 2: The party is 11th-12th level, travelling into the north. While camped out on a treacherous mountain pass, giants attack. Throwing boulders from up the pass at the cave the party has camped in, battle is enjoined. Rolling a boulder before them, the giants approach, using it as as a shield for cover. The wizard summons a massive illusion to distract them, then peppers them with spells from a long distance. The cleric, by comparison, makes stew around the campfire, feeding the equally bored rogue. The Paladin makes a show of standing in the cave entrance, but only one giant closes the gap. After the wizard destroys the boulder, the archers and wizard do horrible damage to them. Combat ends. Example 3: The heroes are 21st level and facing a full-scale Githyanki invasion force. 250 gith fighters, two astral dreadnoughts, 10 dragon-riders gith knights, 20 gith group-leaders, 4 undead ghostly gith (CR20), 2 templated githyanki gish, 1 23rd level caster. End result? The druid uses flames to wipe out dozens of gith per round. The cleric decimates the super-gith ghosts. The wizard begins destroying things left and right. The paladin begins fighting the dragonriders in jousts. The rogue sneaks up on the casters and begins murdering them in earnest. The archer uses the benefits of range and magical powers to target enemies with unerring accuracy. Players force few survivors to retreat to the astral, where they will soon follow to find and kill the Githyanki Queen herself. Example 4: The players are racing to free slaves from a mining colony and defeat an evil clockwork abomination and his extraplanar army. Archers drop the attackers at extreme range, but then the Bodaks arrive. Only the cleric has a chance to protect the party and stop them. When the devourer attacks, the paladin only barely escapes with his soul, until the cleric puts it down. The archers and rogue are totally ineffective aginst them. The trend I've not discussed here (without going into massive detail) is that in each combat, terrain played a major part, ranged attackers were more effective and magic was a necessity. As the levels grew higher, magic was needed simply to survive (why did the cleric sit the battle out? Because he was loaded for bear with healing and restoration powers...but those aren't terribly useful in the middle of a fire-fight). Magic [i]could[/i] have been unbalancing if not for two things: 1.) I don't play with JERKS. 2.) The party worked as a team. Through the majority of the game, each player could dominate in their category...though spell-casters had the opportunity to co-opt other roles if they put their minds to it....something the other characters could not. The cleric and wizard used things like Limited Wish or Miracle, but the Paladin set the game record for most damage dealt in one round (something like 230 points? I'd have to check the old story hour). In all honesty, before I fully grasped 3e at high levels, the main threat to game balance was the archers, not the spellcasters. That's entirely my fault, though, and not the system's mistake. On the other hand, stories became much more challenging to write at first, with so many options placed in the players' hands by spells and magic items. I can see how some would run into this problem...and I think we had it happen some times. But I can't say that it was a consistent problem for us. I worked hard to make sure that each character had their time to shine, melee and ranged fighters included. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
Top