Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorPain" data-source="post: 4716814" data-attributes="member: 82012"><p>This problem is sometimes overblown, but it definitely existed. However, I think there are things people sometimes forget:</p><p> </p><p>-Fighters and Clerics were an important duo in 3E. A fighter, paired with a cleric with good buffing spells, was a potent force. Also; spellcasters, because of their low HP, poor ACs, and terrible melee ability, needed combat classes around them to survive, even at higher levels.</p><p> </p><p>-Power over time and DM Management. In 4E, the everything is equally balanced at every point in the game. And this is a fine approach. In 3E, there is more of a balance over time that some people dislike and others are fine with (I was always fine with it). Wizards trade being weak early on, for having all kinds of super cool powers later on (of course in most campaigns later on never happened, because storylines tend to collapse before you reach 14th level). Fighters start out solid, and end pretty solid, but don't get the cool powers wizards acquire at higher levels. But there is still an important balancing feature many forget. Wizards have a limited number of spells per day; and a good DM knows how to get them to use up their abilities over the course of each day. Sure a wizard have a number of real mindblowing spells; but he needs to reserve those for the right moment. This boils down to DM management. At first, I had trouble keeping wizards balanced at high level in my games. But I learned over time, how to pace encounters, and what kinds of encounters to throw, that ensured everyone participated, and that wizards had to pay attentiont to spell management at higher levels. Eventually a wizard only has low level spells to throw at his enemies; but a fighter always has the same high Base Attack and feats to use. </p><p> </p><p>-Magic Items. Fighters need magic items to shine. A fighter with the right magic item, is just as cool at higher levels as a wizard. </p><p> </p><p>-Power Attack. Fighters that learn to use power attack effectively, do pretty well at higher levels. </p><p> </p><p>All that said, 3E is not balanced in the way 4E is. But I don't think it is broken when it comes to fighters; just more easily strained. It isn't the same kind of balance found in 4E (which is a pretty absolute balance-- and there is a trade of there in terms of how cool the spellcasters end up being); but it has a balance in the long duree thing going that works for lots of people.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4716814, member: 82012"] This problem is sometimes overblown, but it definitely existed. However, I think there are things people sometimes forget: -Fighters and Clerics were an important duo in 3E. A fighter, paired with a cleric with good buffing spells, was a potent force. Also; spellcasters, because of their low HP, poor ACs, and terrible melee ability, needed combat classes around them to survive, even at higher levels. -Power over time and DM Management. In 4E, the everything is equally balanced at every point in the game. And this is a fine approach. In 3E, there is more of a balance over time that some people dislike and others are fine with (I was always fine with it). Wizards trade being weak early on, for having all kinds of super cool powers later on (of course in most campaigns later on never happened, because storylines tend to collapse before you reach 14th level). Fighters start out solid, and end pretty solid, but don't get the cool powers wizards acquire at higher levels. But there is still an important balancing feature many forget. Wizards have a limited number of spells per day; and a good DM knows how to get them to use up their abilities over the course of each day. Sure a wizard have a number of real mindblowing spells; but he needs to reserve those for the right moment. This boils down to DM management. At first, I had trouble keeping wizards balanced at high level in my games. But I learned over time, how to pace encounters, and what kinds of encounters to throw, that ensured everyone participated, and that wizards had to pay attentiont to spell management at higher levels. Eventually a wizard only has low level spells to throw at his enemies; but a fighter always has the same high Base Attack and feats to use. -Magic Items. Fighters need magic items to shine. A fighter with the right magic item, is just as cool at higher levels as a wizard. -Power Attack. Fighters that learn to use power attack effectively, do pretty well at higher levels. All that said, 3E is not balanced in the way 4E is. But I don't think it is broken when it comes to fighters; just more easily strained. It isn't the same kind of balance found in 4E (which is a pretty absolute balance-- and there is a trade of there in terms of how cool the spellcasters end up being); but it has a balance in the long duree thing going that works for lots of people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighters didn't matter after 11th level?
Top