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Fighters didn't matter after 11th level?
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<blockquote data-quote="Gunpowder" data-source="post: 4717087" data-attributes="member: 57702"><p>Wizards should be able to twist the laws of the (game) reality but when they start twisting the laws of the (game) system it starts to break down. </p><p>Compare 4e mirror image to 3e's version. 4e gives a bonus to AC based on the number of copies. 3e gave a miss chance. 3e by passes the basic of rule of how attacks hit or miss, by adding another layer of protection on top of the to hit roll.</p><p>Both versions twist reality by making illusions but only one twists the system. </p><p></p><p>But fighters can't bend the numbers, that's the problem. They have to obey all the rules like grapples checks and rolling attack bonus against AC while the spell casters can ignore them. </p><p></p><p>Problems with needing multiple fights per day is that with too few spell casters are overpowered, and too many you no longer have a full party but rather party and commoner with a crossbow. So the first three fights were easy because the caster was able to participate and the last one is hard because you have a commoner now. </p><p>This is ignoring the fact that trying to build in some filler encounters to suck up spell slots can mess with campaign flow that isn't designed from the get go to allow them. Another problem is that spell casters start having more and more power in dictating how many encounters there are in a day with spells like rope trick and teleport.</p></blockquote><p></p>
[QUOTE="Gunpowder, post: 4717087, member: 57702"] Wizards should be able to twist the laws of the (game) reality but when they start twisting the laws of the (game) system it starts to break down. Compare 4e mirror image to 3e's version. 4e gives a bonus to AC based on the number of copies. 3e gave a miss chance. 3e by passes the basic of rule of how attacks hit or miss, by adding another layer of protection on top of the to hit roll. Both versions twist reality by making illusions but only one twists the system. But fighters can't bend the numbers, that's the problem. They have to obey all the rules like grapples checks and rolling attack bonus against AC while the spell casters can ignore them. Problems with needing multiple fights per day is that with too few spell casters are overpowered, and too many you no longer have a full party but rather party and commoner with a crossbow. So the first three fights were easy because the caster was able to participate and the last one is hard because you have a commoner now. This is ignoring the fact that trying to build in some filler encounters to suck up spell slots can mess with campaign flow that isn't designed from the get go to allow them. Another problem is that spell casters start having more and more power in dictating how many encounters there are in a day with spells like rope trick and teleport. [/QUOTE]
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